Junior Technical Game Designer
Counterspell Games Studio
About the Role
The Junior Technical Designer will support the development of game-related and experiential design projects by translating creative concepts into clear, functional technical specifications. This is a contract, remote role.
Key Responsibilities
- Assist in creating detailed design documentation.
- Iterate on technical solutions in response to feedback.
- Collaborate with designers, artists, and engineers to ensure designs are both feasible and engaging.
- Refine technical details.
- Support prototype builds.
- Review design implementations for consistency.
- Troubleshoot practical design challenges.
- Maintain organized project files.
- Contribute to internal discussions on design improvements.
- Communicate progress clearly to the wider team.
Requirements & Tech Stack
- Technical Design skills with the ability to translate creative ideas into structured, implementable specifications.
- Knowledge of Garment Construction, Fitting, and Pattern Making, or comparable experience in detailed, precision-based physical or digital design workflows.
- Familiarity with Architecture or spatial design principles and an understanding of how users move through and interact with designed spaces or systems.
- Strong attention to detail.
- Clear written and visual documentation skills.
- Ability to follow and refine design pipelines.
- Comfort working remotely on a contract basis.
- Reliable communication, time management, and collaboration skills.
- Experience with game engines or interactive media tools (e.g., Unity, Unreal, or similar) is beneficial.
Qualifications
- Education or training in design, technical design, fashion, architecture, or a related field is a plus but not strictly required.