Industrial Designer, Entry Level
Taphandles
About the Role
Junior Industrial Designer at Taphandles in Austin, Texas. This is an on-site, full-time, early-career role focused on designing custom tap handles, dispense towers, and branded point-of-sale for breweries and beverage brands. You will learn from experienced designers, take ideas from sketch to manufactured product, and see your work installed in bars and restaurants.
Key Responsibilities
- Translate customer briefs into original, thoughtful product concepts.
- Generate hand sketches and rapid ideation drawings.
- Explore multiple design directions before refining toward strong solutions.
- Create presentation-ready renderings and visual storytelling assets.
- Build and refine 3D models with training and mentorship from senior designers.
- Apply design-for-manufacturing principles from early concept stages.
- Prepare production-ready artwork in Adobe Illustrator for factory and global production partners.
- Ask smart questions to close gaps in a brief.
- Support prototyping, sampling, and production documentation.
- Own smaller projects end to end as skills grow.
Requirements & Tech Stack
- Portfolio showing strong sketching ability and visual thinking.
- Strong conceptual skills; ability to generate and carry ideas through.
- Comfortable working through ambiguity to find a path forward.
- Fluent in Adobe Creative Suite (Photoshop, Illustrator, InDesign).
- Foundational 3D modeling (Rhino preferred) and rendering (KeyShot) experience.
- Deep interest in physical products and how things are made.
- Open to feedback and able to iterate quickly.
- Clear communicator with strong critical thinking skills.
- Permanent U.S. work authorization.
Qualifications
- 0–2 years of professional experience; recent and upcoming graduates welcome, and internships count.
- Strong sketching ability and visual thinking.
- Strong conceptual skills.
- Comfortable working through ambiguity.
- Fluent in Adobe Creative Suite (Photoshop, Illustrator, InDesign).
- Foundational 3D modeling (Rhino preferred) and rendering (KeyShot) experience.
- Deep interest in physical products and how things are made.
- Open to feedback and able to iterate quickly.
- Clear communicator with strong critical thinking skills.
- Permanent U.S. work authorization.
Bonus Experience
- ZBrush or digital sculpting tools.
- Exposure to branding, packaging, or beverage-related products.