Associate Technical Artist (Contract)

Activision

Los Angeles, CA0–2 yrs59m agovia LinkedIn

About the Role

Associate Technical Artist (Contract) at Activision

Key Responsibilities

  • Work with artists, engineers, supervisors, and producers to identify and execute on the asset needs of the games related to modeling and animation.
  • Prepare for and attend photo, scan, and motion capture shoots.
  • Clean, enhance, and QC raw scan and capture data.
  • Manage day-to-day pipeline issues; identify problems and drive creative solutions to fix them.
  • Assist in designing, developing, and supporting asset creation pipelines and tools which integrate with different specific studio pipelines.
  • Jump into both long-term R&D efforts as well as short-term production support as needed.

Requirements & Tech Stack

  • Knowledge of photography, photogrammetry, model cleanup, and texturing.
  • Experience with FACS, facial performance animation, motion capture, and character rigging.
  • Knowledge of Perforce, Jira, Shotgun, or similar for delivery and production tracking.
  • Python, HSL, or other scripting experience is a plus.

Qualifications

  • College degree in Animation/CG or equivalent experience in the video game industry with strong modeling/animation portfolio.
  • A positive attitude and ability to work on a multi-discipline team.
  • Ability to take direction well and address notes.
  • A passion for developing high-quality games.
  • Strong problem-solving skills and ability to innovate.
  • Self-motivated and able to quickly learn new areas of development.

Note: This is a hybrid position based in Beatrice Street, Los Angeles, CA.

Note: Permanent remote work is not available for this position.

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