Associate Technical Artist (Contract)
Activision
About the Role
Associate Technical Artist (Contract) at Activision
Key Responsibilities
- Work with artists, engineers, supervisors, and producers to identify and execute on the asset needs of the games related to modeling and animation.
- Prepare for and attend photo, scan, and motion capture shoots.
- Clean, enhance, and QC raw scan and capture data.
- Manage day-to-day pipeline issues; identify problems and drive creative solutions to fix them.
- Assist in designing, developing, and supporting asset creation pipelines and tools which integrate with different specific studio pipelines.
- Jump into both long-term R&D efforts as well as short-term production support as needed.
Requirements & Tech Stack
- Knowledge of photography, photogrammetry, model cleanup, and texturing.
- Experience with FACS, facial performance animation, motion capture, and character rigging.
- Knowledge of Perforce, Jira, Shotgun, or similar for delivery and production tracking.
- Python, HSL, or other scripting experience is a plus.
Qualifications
- College degree in Animation/CG or equivalent experience in the video game industry with strong modeling/animation portfolio.
- A positive attitude and ability to work on a multi-discipline team.
- Ability to take direction well and address notes.
- A passion for developing high-quality games.
- Strong problem-solving skills and ability to innovate.
- Self-motivated and able to quickly learn new areas of development.
Note: This is a hybrid position based in Beatrice Street, Los Angeles, CA.
Note: Permanent remote work is not available for this position.