2027 Summer Internships, Game Engineering
Activision
About the Role
Activision is seeking talented and innovative students for 2027 Summer Internships in Game Engineering. Interns will undertake meaningful projects, receive unparalleled experience, and be provided with the necessary tools and resources to learn. The work performed will directly impact the contributing team. All internships will be conducted in-person.
Interns will have the option to opt into relocation services and will be provided with a living stipend.
Program Requirements
- Currently enrolled in a certificate, associate’s, bachelor’s, or master’s degree program graduating December 2027 – June 2028.
- Available for a 12-week internship starting mid-May or mid-June.
- Currently residing in the US or open to relocating to the US.
- Exhibits learning agility; ability to think differently and grasp/apply new skills and concepts.
- Approaches problems in a clear, well-organized, and solutions-oriented manner.
- Works well with others and contributes to team tasks.
- Able to effectively communicate problems, solutions, needs, or priorities.
- Engaged, seeks to learn, and able to manage time effectively.
- A passion for significantly impacting game development.
Internship Opportunities
Audio Engineering Internship
- Develop systems and tools for gameplay audio.
- Help create responsive game audio experiences and support content creators.
- Hosting Locations: Treyarch (Playa Vista, CA)
Gameplay Engineering Internship
- Partner across teams developing gameplay and features for games.
- Work on a shipping title with a mentor on a team managing multiple projects against deadlines.
- Implement new features or mechanics into a shipping title.
- Hosting Locations: Raven Software (Middleton, WI)
Physics Engineering Internship
- Work with a multinational group of developers on a standalone feature for Call of Duty runtime.
- Directly impact player experience in Call of Duty.
- Hosting Locations: Infinity Ward (Woodland Hills, CA)
Online & UI Technology Engineering Intern
- Help build and support player-facing experiences across games, focusing on the intersection of user experience and online systems.
- Contribute to gameplay-adjacent systems and underlying technology powering social features, progression, commerce, and multiplayer.
- Hosting Locations: Treyarch (Playa Vista, CA)
UI Engineering Intern
- Focus on framework components for UI and the active User Interface in-game.
- Work on underlying code systems and visible UI elements.
- Hosting Locations: Raven Software (Middleton, WI)
Requirements & Tech Stack
- Proficient in a programming language, preferably C++ (required for all opportunities).
- Audio Engineering:
- Interest in audio, music, or audio technology.
- Proven game programming experience with audio is a plus (personal or professional).
- Familiarity with audio middleware such as Wwise or FMOD is helpful, but not required.
- Gameplay Engineering:
- Knowledge of mathematics for 3D graphics, particularly linear algebra.
- Eagerness to collaborate and innovate on game side code.
- Proven game programming experience a plus (personal or professional).
- Physics Engineering:
- Strong knowledge of 3D Math/Linear Algebra.
- Eagerness to collaborate and innovate on collision geometry, simulation, and query.
- Knowledge of kinematics and physical behavior simulation.
- Proven game programming experience a plus (personal or professional).
- Online & UI Technology Engineering:
- Passion for game development and creating engaging player experiences.
- Understanding of client/server architecture and networking fundamentals.
- Familiarity with multiplayer game systems and distributed system concepts.
- Interest in UI development, usability principles, and player-centered design.
- Ability to learn and work with both front-end game systems and backend service integrations.
- Eagerness to collaborate with engineers across disciplines.
- UI Engineering:
- Eagerness to collaborate and innovate on game side code.
- A passion for creating something brand new.
- Familiarity with UI fundamentals and practices.
- Experiences with UI Editors is a plus.
Compensation
- The standard base pay range for this role in the U.S. is $20.00 - $50.00 Hourly.
- Potential eligibility for incentive compensation (not guaranteed).
- New hire compensation is negotiable.