
Software Engineer(Unity 3D)
Applied Materials India Private Limited
About the Role
As a Software Engineer at Applied Materials, you will craft novel software solutions using ground-breaking technologies like machine learning and AI to solve high-value customer problems. You will be responsible for designing, prototyping, developing, and debugging software solutions for semiconductor equipment components and devices. You will also develop software documentation and test procedures, troubleshoot software problems, and communicate with internal customers to understand project requirements.
Key Responsibilities
- Architect and develop scalable AR/VR applications using Unity3D.
- Create and maintain interactive AR and VR user experiences using Unity.
- Collaborate with cross-functional teams including designers, artists, and backend developers.
- Define, design, and ship new features.
- Optimize rendering pipelines and application performance across devices.
- Integrate AR/VR SDKs.
- Implement UI/UX for immersive environments.
- Conduct code reviews and mentor junior developers.
- Stay current with emerging technologies and best practices in AR/VR.
- Continuously learn and adapt to new tools and platforms.
Requirements & Tech Stack
- Core C# Development:
- Very strong knowledge of C# and the MonoBehavior framework.
- Strong Object-Oriented Programming (OOP) knowledge.
- Writing efficient, reusable, and reliable code.
- Maintaining code quality, organization, and automatization.
- Documenting code and technical specifications.
- Very strong knowledge of Software Design Patterns (e.g., Factory, Abstract Factory, SRP, Command, Strategy, IOC, State, DOTS, Generics) with their implementation.
- Good knowledge of consuming REST APIs.
- Unity Engine:
- Strong knowledge of Unity and writing decoupled code.
- Strong knowledge of Unity Profiler for Performance Optimization.
- Multiplayer development knowledge.
- Unity 6: Lighting, Materials, and Post-Processing.
- GPU Instancing and Draw Call Optimization.
- Unity URP/HDRP pipelines.
- Mecanim Animation System and Blend Trees.
- Rigging, IK Systems.
- Rigid body, Colliders, and Physics Materials.
- Unity Addressable Asset Bundles.
- Experience with game physics and particle systems.
- General Skills:
- Strong logical and debugging skills.
- Strong communication skills, fluent in English.
Qualifications
- Education: B.E/B.Tech.
- Experience: 7 - 10 Years.
- Specialization: Over five years of expertise in creating immersive AR/VR applications.
- Solid understanding of programming architecture, performance optimization, and cross-platform development.
- Instrumental in designing and developing innovative interactive experiences.
Prioritized Skills
- Git, GitHub, GitLab.
- Jenkins, CI/CD pipelines.
- Experience with Azure DevOps or JIRA Software for task management.
- Agile/Scrum methodologies.
- Hands-on VR experience.


