Tech Art Intern

Epic Games

Cary, NCFresher5h agovia LinkedInH-1B sponsor · 4 entry-level filings

About the Role

We are looking for a Technical Art Intern to join the Rocket League team. You will sit between our artists and engineers, building tools, authoring real-time materials, and profiling scenes to optimize game performance. You will have an impact on real work that ships into playable builds.

Key Responsibilities

  • Build small pipeline tools and scripts (Python, UEFN/Verse, DCC scripting APIs) that automate repetitive steps for arena, vehicle, and cosmetics artists.
  • Profile arenas and assets in engine, then help fix issues related to draw calls, overdraw, texture memory, LODs, and vertex budgets.
  • Author and iterate on real-time materials and shaders for signature Rocket League surfaces.
  • Take assets from Maya, Blender, or Substance through to an optimized, working setup in engine and validate them in a playable build.
  • Work directly with technical artists, rendering engineers, and environment artists to unblock issues and document learnings.
  • Show work in art reviews and playtests, take feedback, and iterate quickly.

Requirements & Tech Stack

  • Currently enrolled in, or recently graduated from, a Technical Art, Computer Science, Digital Media, or Game Development program, or possess a strong portfolio.
  • Scripting experience in Python, C#, or a DCC scripting API.
  • Hands-on experience with at least one 3D package (Maya, 3ds Max, or Blender) and the Substance suite.
  • Working knowledge of Unreal Engine.
  • Solid real-time rendering fundamentals: understanding of how lighting, shading, UV layout, texture memory, and poly budgets affect performance.
  • Genuine curiosity about performance and identifying performance bottlenecks.
  • Clear, proactive communication skills.
  • A portfolio or reel showing technical art work: tools, shaders, procedural systems, or optimization case studies.

Nice to have:

  • Profiling tools (Unreal Insights, RenderDoc, PIX)
  • HLSL
  • Houdini
  • Experience shipping to mobile or console.

H-1B sponsor

Epic Games filed 4 entry-level H-1B applications for new hires (Oct 2025 - Jun 2026, Department of Labor).

See their H-1B record →

Epic Systems Entry-Level & New Grad Jobs · last 7 days

9 openings · all need no experience

See all 9 →

FirstHire never charges to apply, and real employers don't ask for money for tests, interviews or offer letters. How we list jobs · Report this job