Junior Game Engineer

Counterspell Games Studio

United States0–2 yrs48m agovia LinkedIn

About the Role

As a Junior Game Engineer at Counterspell Games Studio, you will contribute to the development and maintenance of gameplay systems and tools across ongoing projects. This is a remote contract role.

Key Responsibilities

  • Implementing and refining game mechanics.
  • Fixing bugs.
  • Optimizing performance.
  • Collaborating with designers, artists, and senior engineers to translate creative concepts into interactive experiences.
  • Writing clean, maintainable code.
  • Participating in code reviews.
  • Helping prototype new features and experimental ideas.

Requirements & Tech Stack

  • Programming and Object-Oriented Programming (OOP).
  • Game Programming and Gameplay Programming.
  • Understanding of Game Design principles.
  • Familiarity with at least one modern game engine (e.g., Unity, Unreal Engine, Godot).
  • Familiarity with common development tools and version control (e.g., Git).
  • Problem-solving mindset.
  • Attention to detail.
  • Willingness to learn from feedback and iterate on work.
  • Effective remote communication skills.
  • Ability to work within a distributed, multidisciplinary team.

Qualifications

  • Strong foundational skills in Programming and Object-Oriented Programming (OOP), with the ability to write clean, modular, and well-documented code.
  • Practical experience or coursework in Game Programming and Gameplay Programming, including implementing mechanics, game loops, and basic systems.
  • Understanding of Game Design principles, such as player feedback, balance, pacing, and interaction design, and the ability to collaborate with designers.
  • Familiarity with at least one modern game engine (e.g., Unity, Unreal Engine, Godot) and common development tools and version control (e.g., Git).
  • Problem-solving mindset, attention to detail, and willingness to learn from feedback and iterate on work.
  • Effective remote communication skills and ability to work within a distributed, multidisciplinary team.
  • Relevant education or training in computer science, game development, or a related field, or equivalent practical experience.
  • Bonus: Experience with experimental or cross-disciplinary projects (e.g., AR, interactive installations, audio-reactive systems) and an interest in playful, exploratory design.

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