Junior Game Designer, Unity
Counterspell Games Studio
About the Role
The Junior Game Designer will support the design and implementation of game systems, levels, and core mechanics using Unity.
Key Responsibilities
- Create and iterate on level layouts.
- Balance gameplay.
- Document design decisions.
- Collaborate closely with artists and other designers.
- Adapt designs to different platforms.
- Assist with playtesting sessions.
- Respond to feedback to refine the player experience.
- Contribute to brainstorming new concepts and features.
Requirements & Tech Stack
- Unity
- C# (beneficial)
Qualifications
- Foundational skills in Game Design and Level Design.
- Ability to translate ideas into engaging gameplay.
- Understanding of platform-specific considerations for Console and Mobile Games.
- Strong collaboration and communication skills.
- Openness to feedback and iteration.
- Portfolio or samples demonstrating game or level design work, prototypes, or personal projects.
- Interest in experimental, cross-disciplinary projects that blend play with other fields.
- Relevant education or training in game design, interactive media, computer science, or a related discipline is a plus.