Concept Artist & Illustrator
Chai Time Games
Chai Time Games
About the Role
- Engagement: Freelance / Contract / Milestone-based
- Scope: Starting with the vertical slice / demo, with a path to full-game production
- Location: Remote (with India / IST timezone overlap)
- Level: Mid to Senior (able to own the concept and 2D illustration pipeline end to end)
Project Trinity
Project Trinity is a top-down 3D co-op action RPG set in Ancient India (4th century CE), where Buddhist, Jain, and Hindu traditions share the world. It is a class-based game featuring three playable heroes: Kshatriya (warrior), Dhanur (archer), and Sadhavi (sage). Gameplay is built around co-op experiences, with dungeons for two players and raids for four. The game is being built in Unity, with FishNet for co-op networking. The studio consists of two founders, an intern, and a freelance composer.
Key Responsibilities
- Characters, Creatures & Gear: Design playable characters, bosses, enemies, and class-specific weapons and armor.
- Environments, Architecture & Props: Design 4th-century Indian spaces and landmarks, including forests, ancient ruins, islands, palace roads and courtyards, and underground shrine quarters, along with interactive gameplay and puzzle props.
- 2D Cutscene Illustrations: Paint illustrated cutscene slides for the in-game sequence system.
- Top-Down Readability: Design clear silhouettes, color hierarchy, and material callouts for readability from a top-down camera angle during fast co-op combat.
- 3D Handoff: Produce clean turnarounds, orthographic callout sheets, and material/lighting notes for 3D artists.
Requirements & Tech Stack
- Unity
- FishNet
Qualifications
- A strong portfolio demonstrating stylized, painterly / hand-painted concept work across both characters and environments.
- Comfort researching and drawing from historical 4th-century Indian art, architecture, textiles, arms, and iconography across Buddhist, Jain, and Hindu traditions.
- Strong understanding of silhouette, value grouping, and color coding for top-down action games.
- Ability to work independently, communicate clearly in a small team, and iterate from rough thumbnails to production-ready sheets.

