Tools Programmer Intern (Graphics)
Epic Games
About the Role
- Evolve artist tools within the Unreal Editor.
- Support user-driven and agentic workflows, exploring and implementing new interaction paradigms to accelerate content creation.
- Directly impact artist productivity by developing user-facing tools for one of the leading game engines.
Key Responsibilities
- Resolve bugs and workflow issues for internal teams and licensees.
- Explore new artist workflows at the intersection of agentic and interactive tools.
- Work closely with team members to modify existing features and add new ones.
- Make and own implementation decisions with independence.
- Be part of an experienced distributed team.
Requirements & Tech Stack
- Strong C++ skills.
- Experience in collaborating with other developers.
- Demonstrated ability in working on graphics tools (e.g., geometry, texture processing, terrain authoring, procedural generation).
- Experience with using agentic coding tools.
- Prior experience with Unreal Engine is a plus, but not required.
Qualifications
- Pragmatic, professional, and positive attitude.
- Fluent written and verbal communication skills in English.
- Legally authorized to work in the posting location for the duration of the internship.
Internship details: Flexible start date in 2027. Recruitment is ongoing until an ideal match is found.