Software Engineering Intern (Command & Control)

Hermeus

Atlanta, GAFresher5d agovia LinkedIn

About the Role

Join our team developing cutting-edge software for the Quarterhorse supersonic unmanned aircraft. You'll work with C++ and web technologies (TypeScript/JavaScript) to build control systems for both remotely piloted (HOTAS) and autonomous flight modes. This role includes designing and implementing intuitive user interfaces, ranging from hands-on control to point-and-click autonomy management.

Internship Duration:

  • Spring: Around 16 weeks (January - April)
  • Summer: Around 12 weeks (May - August)

Key Responsibilities

  • Software development on the human-machine interaction (HMI) program used by flight crew to control the aircraft and run simulations
  • Software development on the communications software (RF, Satcom, networking) running on the ground and the vehicle
  • Collaborate with flight crew to develop and assess usability of the cockpit software and hardware
  • Collaborate with engineers to display and control hardware systems
  • Participate in all stages of the software development lifecycle including planning, design, implementation, review, testing, documentation, and user evaluation

Requirements & Tech Stack

  • C/C++ Experience
  • Web Applications Experience (JavaScript, TypeScript, React, Angular, Electron, etc.)
  • Computer Networking knowledge
  • Aviation/simulation experience
  • Strong understanding of engineering first principles
  • Demonstrated ability to work within cross-functional teams
  • Excellent written and verbal communication skills

Qualifications

  • Must be currently enrolled in an accredited college or university (Undergraduate student (at least a rising senior) or enrolled in a Master's or Ph.D. program)
  • Pursuing Computer Science, Aerospace Engineering, or related degrees
  • GPA of 3.0 or above
  • Enthusiasm for aviation and Hermeus' mission

Preferred Skills and Experience

  • Demonstrated knowledge or interest in aerospace industry (aviation or rocketry clubs, pilot license, DCS Ace, etc.)
  • Experience working on 2D or 3D games or simulations (especially Unreal, Unity, Cesium)
  • Networking protocol knowledge (TCP/UDP), IP routing, Etc.
  • User Interface (UI) or Human-Computer Interaction (HCI) classes

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