Associate Level Game Designer (NST)

Nintendo

Redmond, WA0–2 yrs53m agovia LinkedIn

About the Role

Nintendo Software Technology, a subsidiary of Nintendo Co., Ltd., is seeking an Associate Level Game Designer for their studio in Redmond, WA. This role focuses on contributing to the design, development, and delivery of high-quality video games.

Key Responsibilities

  • Implements design specifications into playable prototypes using various software tools.
  • Quickly revises implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains gameplay mechanics within a game.
  • Creates areas of user-interface design.
  • Maintains assigned product localization with the direction of senior designers.
  • Communicates ideas with product development personnel to solicit feedback and ensure support during product development.
  • Provides input into defining creative vision and technical specifications for assigned projects.
  • Writes and maintains assigned design documentation.
  • Works closely with senior designers to attain constructive feedback and direction.
  • Reviews, analyzes, and tests products under development as a contributing member of a production team to ensure the delivery of Nintendo’s high standard of quality and timeliness.

Requirements & Tech Stack

  • Level design for video games or relevant experience.
  • Understanding of interactive software methodologies, production pipelines, and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editors (e.g., Unity, Unreal).
  • Basic PC skills (Word, Excel, PowerPoint).

Qualifications

  • Undergraduate degree in Game Design, Computer Science, or equivalent.
  • Studies in music, art, films, television/broadcasting, and multimedia are a plus.

This position is hybrid in Redmond, WA.

Visa sponsorship is not available.

Applicants must be legally eligible to work in the United States.

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