Associate Technical Artist (Contract)
Activision Blizzard
About the Role
You will be part of a Central Technology effort to provide industry best game assets to our upcoming titles. Your Mission is to work with multiple teams and new technology to build best-in-class character and prop assets and streamline the delivery of these photoreal assets to our games. This is a contract role.
Key Responsibilities
- Work with artists, engineers, supervisors, and producers to identify and execute on the asset needs of the games related to modeling and animation.
- Preparing for and attending photo, scan, and motion capture shoots.
- Cleaning, enhancing, and QC-ing raw scan and capture data.
- Managing day-to-day pipeline issues; identifying problems and driving creative solutions to fix them.
- Assist in designing, developing and supporting asset creation pipelines and tools which integrate with different specific studio pipelines.
- Jump into both long-term R&D efforts as well as short-term production support as needed.
Requirements & Tech Stack
- Knowledge of photography, photogrammetry, model cleanup, and texturing.
- Experience with FACS, facial performance animation, motion capture, and character rigging.
- Knowledge of Perforce, Jira, Shotgun, or similar for delivery and production tracking.
- Python, HSL, or other scripting experience is a plus.
Qualifications
- College degree in Animation/CG or equivalent experience in the video game industry with a strong modeling/animation portfolio.
- A positive attitude and ability to work on a multi-discipline team.
- Ability to take direction well and address notes.
- A passion for developing high-quality games.
- Strong problem-solving skills and ability to innovate.
- Self-motivated and able to quickly learn new areas of development.
Note: This is not a remote role. This is a hybrid position based in our Beatrice Street Studio, offering flexibility with a combination of in-studio and remote workdays. Permanent remote work is not available for this position.