Research Scientist Intern

Meta

Burlingame, CAFresher1h agovia LinkedInH-1B sponsor · 740 entry-level filings

About the Role

This is a research internship focused on low-power real-time reconstruction of scene geometry for AR/VR. The role addresses open questions regarding depth estimation and processing strategies for a glasses power budget and the potential for a single lightweight scene representation to serve multiple downstream applications.

Key Responsibilities

  • Plan and execute research to advance the state of the art in low-power, real-time scene reconstruction for AR/VR, including depth estimation, occlusion, and geometric scene understanding.
  • Explore the extent to which a shared, learned scene representation can serve multiple downstream consumers at different latency and accuracy points.
  • Define evaluation methodology and run experiments measuring geometric accuracy, temporal stability, rendering distortion, latency, and compute and power cost on real multi-sensor device captures.
  • Collaborate with researchers and engineers to assess feasibility within headset and glasses power envelopes.
  • Document and present findings, and contribute to publications and patents where the results warrant it.

Requirements & Tech Stack

  • Knowledge and hands-on experience in at least one of:
  • depth or stereo estimation
  • 3D reconstruction (TSDF, implicit or neural fields, Gaussian splatting)
  • video or instance segmentation
  • neural scene representations
  • Experience designing and running quantitative experiments.
  • Experience communicating technical results.
  • Experience with C++.
  • Experience with profiling or optimizing real-time computer vision or graphics pipelines.
  • Experience working in a Unix environment.
  • Experience reasoning about compute and power budgets as a first-class design constraint.

Preferred Qualifications

  • Intent to return to a degree-program after the completion of the internship.
  • Proven track record of achieving significant results (grants, fellowships, patents, first-authored publications at leading conferences like CVPR/ECCV/ICCV, SIGGRAPH/SIGGRAPH Asia, 3DV, ICLR, NeurIPS, etc.).
  • Experience with efficient or on-device inference: quantization, distillation, pruning, or deployment to mobile NPU, DSP or GPU targets.
  • Experience with multi-sensor fusion across heterogeneous sensors (RGB, IR/CV cameras, time-of-flight), including camera calibration and cross-sensor registration.
  • Experience with temporal filtering and state estimation over scene state.
  • Familiarity with AR/VR passthrough, reprojection, occlusion rendering, or SLAM and scene reconstruction.

General Qualifications

  • Must obtain work authorization in the country of employment at the time of hire, and maintain ongoing work authorization during employment.

H-1B sponsor

Meta Platforms filed 740 entry-level H-1B applications for new hires (Oct 2025 - Jun 2026, Department of Labor).

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