Platform Engineer Intern
Host360
About the Role
Host360 is building an AI infrastructure platform to transform GPU servers into a scalable, multi-tenant AI cloud. The goal is to enable customers to share GPU resources efficiently, deploy AI models, serve inference requests, and manage AI workloads through a unified platform. This is a paid internship opportunity for exceptionally curious engineering students and fresh graduates interested in building things, experimenting with open-source technologies, and solving challenging systems problems.
- Duration: 6-12 Months
- Type: Paid Internship
- Location: Remote
- Opportunity for Full-Time: Yes (Based on Performance)
- Stipend: Up to 12K INR
What You Will Work On
- GPU sharing and slicing: Explore GPU partitioning, GPU time-slicing, resource isolation, and efficient allocation of GPU resources.
- Kubernetes-based AI infrastructure: Work with Kubernetes, GPU device plugins, NVIDIA GPU Operator, and related cloud-native technologies.
- AI inference systems: Deploy and benchmark open-source inference engines such as vLLM, NVIDIA Triton Inference Server, or SGLang.
- Distributed AI workloads: Experiment with Ray and KubeRay for distributed execution, workload orchestration, and scalable model serving.
- Performance engineering: Measure inference latency, throughput, GPU utilization, VRAM consumption, and cost per inference request.
- Platform engineering: Help build automation, APIs, monitoring, and control-plane components.
- Research and experimentation: Evaluate open-source projects, understand their internals, run experiments, and create prototypes.
Requirements & Tech Stack
- Strong programming fundamentals in Go and Python.
- Familiarity with containers, Docker, or Kubernetes through coursework, projects, or self-learning.
- A good understanding of operating systems, Linux, networking, and basic computer architecture.
- Genuine curiosity about GPUs, parallel computing, AI infrastructure, or distributed systems.
- Ability to read technical documentation, explore unfamiliar codebases, and debug problems independently.
- Evidence of building something beyond classroom assignments (e.g., GitHub projects, technical experiments, open-source contributions, personal prototypes).
Good to Have (Not Mandatory)
- Hands-on exposure to Kserve, Kubernetes, KubeRay, Ray Serve, or distributed computing.
- Experience deploying LLMs using vLLM, Triton, or SGLang.
- Familiarity with NVIDIA CUDA, GPU memory, VRAM utilization, or GPU profiling.
- Understanding of GPU MIG, time-slicing, device plugins, or resource scheduling.
- Experience with benchmarking, Linux performance tools, or observability systems.
Who Should Apply
- Students in their pre-final or final year of Computer Science, IT, Electronics, or related engineering disciplines.
- Recent graduates who enjoy systems programming and infrastructure engineering.
- Self-taught engineers and candidates from non-traditional backgrounds who can demonstrate skills through practical projects.
What You Will Gain
- Hands-on experience building a real AI infrastructure product.
- Exposure to GPU resource management, model serving, and cloud-native systems.
- The opportunity to experiment with leading open-source projects and contribute working code.
- Mentorship from engineers building cloud and AI infrastructure.
- The possibility of a full-time engineering opportunity based on performance and business requirements.



