C++ Software Engineer, Infrastructure Tools

NVIDIA

Santa Clara, CAFresher4d agovia LinkedIn

About the Role

Our team is responsible for the development and management of tooling and release infrastructure for chip designers. We are constantly evolving to meet the demands of newer design architectures while maintaining backward compatibility and keeping tools reliable and scalable.

Key Responsibilities

  • Research, develop and maintain high quality tooling for scalable build/regression/release infrastructure that our chip designers rely on every day.
  • Develop user-facing services that enable them to quickly schedule, track and triage their flows.
  • Develop internal tools to collect, analyze, monitor and visualize key metrics of the build and deployment systems.
  • Research and adapt the latest CI/CD practices to constantly evolve the tools & meet industry standards.

Requirements & Tech Stack

  • Bachelor's degree or higher in Computer Science or Computer Engineering (or equivalent experience).
  • Experienced in a compiled language (C++/ Golang) & scripting (Python/ Perl/ Tcl).
  • Experience in writing good production quality code.
  • Solid understanding of data structure, algorithms, computer architecture, and computer science theory.
  • Flexibility/adaptability for working in a global and wide-ranging environment with different frameworks and requirements.

Qualifications

  • Interest or experience in AI/ML & developing agentic workflows.
  • Proficiency in SCM (e.g. Git, Perforce) and build systems (e.g. Make, CMake, makepp, Bazel).
  • Experienced with full stack development.
  • Proficiency in C++ linter, memory check, performance profiling, and code coverage tools.
  • Experienced with distributed computing systems such as LSF.

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