Maya TD
philm CGI
About the Role
The Maya Technical Director is a full-time, on-site role based at philm CGI’s studio in Pune City. This role oversees the technical pipeline for 3D animation and real-time rendering, ensuring seamless integration between Maya, Unreal Engine, and related tools.
Key Responsibilities
- Collaborate closely with artists, supervisors, and production teams to design, implement, and maintain efficient workflows, tools, and scripts that support high-quality output.
- Troubleshoot technical issues.
- Optimize assets and scenes for performance.
- Guide the adoption of new technologies.
- Set best practices for the team.
- Coordinate with project management to meet production timelines.
- Mentor technical artists.
- Contribute to R&D initiatives that advance the studio’s capabilities.
Requirements & Tech Stack
- Expertise in Maya and Unreal Engine.
- Experience with asset workflows, rigging or animation support, scene optimization, and real-time rendering pipelines.
- Solid understanding of CG production processes for animation and VFX (modeling, texturing, lighting, FX, compositing) and how they interact in a studio pipeline.
- Ability to diagnose and resolve complex technical issues.
- Ability to document solutions.
- Ability to establish clear technical standards and best practices.
- Python knowledge is a must.
- Experience with scripting or programming (e.g., Python, C++, MEL, Blueprints) to build, maintain, and improve pipeline tools and integrations.
Qualifications
- Team Leadership and Team Management skills to guide technical artists, collaborate across departments, and foster a supportive, inclusive studio culture.
- Research and Development (R&D) experience to evaluate new tools, techniques, and workflows in Maya and Unreal Engine, and drive continuous technical innovation.
- Project Management abilities to plan technical tasks, estimate effort, manage priorities, and ensure delivery within production schedules.
- Effective communication skills and the ability to collaborate with cross-functional teams, including artists, supervisors, and production staff.
- Bachelor’s degree in Computer Science, Engineering, Animation, VFX, or a related field, or equivalent professional experience.
- Prior experience as a Technical field is a must.

