Junior Puzzle Designer
Counterspell Games Studio
About the Role
- Contract role focused on designing engaging, intuitive puzzles for digital games and interactive experiences.
- Remote position.
Key Responsibilities
- Brainstorming and prototyping puzzle concepts.
- Refining puzzle mechanics.
- Balancing difficulty curves to support player learning and enjoyment.
- Collaborating with designers, writers, and developers to integrate puzzles into broader game systems, narrative, and level design.
- Documenting design decisions.
- Playtesting puzzles.
- Gathering feedback.
- Iterating on designs to improve clarity, accessibility, and overall player experience.
Requirements & Tech Stack
- Ability to design clear, logical puzzles and interactive challenges, including experience with puzzle flow, difficulty tuning, and player onboarding.
- Strong problem-solving and analytical skills, with the capacity to break complex ideas into smaller, testable components.
- Experience with game design fundamentals, such as mechanics, systems design, level design, and playtesting practices.
- Comfort with digital tools for design and documentation (e.g., game engines, level editors, diagramming tools, and collaborative platforms).
- Effective written and verbal communication skills, including the ability to explain design decisions and respond to feedback constructively.
- Collaborative mindset, openness to iteration, and ability to work independently in a remote environment and meet deadlines.
- Interest in experimental, interdisciplinary projects that connect games with areas like art, science, and interactive media.
- Prior experience in puzzle design, game jams, modding, or personal game projects is highly beneficial.
- Formal education in game design, interactive media, or a related field is a plus but not required.
Contract details, including duration and hours, will be discussed during the hiring process.