3D Blender artist internship

GameGenesis

Greater Kolkata AreaFresher1d agovia LinkedIn

3D Artist Intern

About the Role

At GameGenesis, we're looking for a creative and detail-oriented 3D Artist Intern to help bring game concepts to life through high-quality 3D models, props, environments, and visual assets. You'll collaborate with game designers, developers, and other artists to create visually appealing, optimized assets that fit our artistic vision and perform well in real-time game environments.

Duration: 3-Month Internship

Location: Remote

Key Responsibilities

  • Create high-quality 3D models for game characters, props, environments, and other assets.
  • Transform concept art, references, and ideas into detailed 3D models.
  • Work on modeling, texturing, UV mapping, and material creation.
  • Maintain clean topology and organized asset files.
  • Create realistic or stylized assets based on project requirements.
  • Optimize models, textures, and materials for real-time performance.
  • Collaborate with designers and developers to meet project specifications.
  • Import and test assets in Unity or Unreal Engine when required.
  • Refine models and incorporate feedback from the team.
  • Maintain consistency with the project's art style and visual direction.

Requirements & Tech Stack

  • Hands-on experience with Blender, Maya, or 3ds Max.
  • Understands 3D modeling, topology, UV mapping, and texturing fundamentals.
  • Basic understanding of materials, lighting, and rendering.
  • Can interpret references and maintain accurate proportions and details.
  • Understands the difference between high-poly and low-poly modeling.
  • Interest in creating game-ready 3D assets.
  • Creative, detail-oriented, and willing to learn.
  • Ability to manage tasks independently and collaborate with a remote team.
  • Passionate about 3D art, games, and visual storytelling.

Ideal Candidates Will Also Have

  • Experience with Substance Painter or Substance Designer.
  • Familiarity with Unity or Unreal Engine 5.
  • Knowledge of PBR texturing workflows.
  • Experience creating game props, environments, or characters.
  • Basic knowledge of sculpting using ZBrush or Blender.
  • Understanding of polygon budgets, LODs, and real-time optimization.
  • Familiarity with lighting, composition, and scene setup.
  • Previous personal projects, game assets, or a 3D art portfolio.

Application Requirements

  • Please share your 3D art portfolio, ArtStation profile, Behance projects, or relevant work samples showcasing your modeling and texturing skills.
  • Personal projects and student work are welcome.

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