VFX Artist Intern (Unity)
Easewwin
About the Role
Easewwin is a game studio focused on creating horror games. The VFX Artist Intern (Unity) role is a full-time, remote position focused on creating and implementing visual effects for horror game projects.
Key Responsibilities
- Designing, building, and optimizing particle systems, shaders, and environmental effects in Unity to support gameplay and atmosphere.
- Collaborating with designers, programmers, and artists to ensure VFX align with the game’s tone, performance requirements, and technical constraints.
- Iterating on feedback.
- Troubleshooting visual and performance issues.
- Maintaining consistent documentation of VFX assets and workflows.
Requirements & Tech Stack
- Unity
- Autodesk Maya
- Animation
- Lighting
- Compositing
- Game Development
- Real-time rendering workflows
- Particle systems
- Shaders
- Real-time VFX techniques
Qualifications
- Skills in Autodesk Maya and Animation for creating and refining 3D assets and motion.
- Skills in Lighting and Compositing to enhance mood, readability, and visual clarity in game scenes.
- Skills in Game Development, preferably with experience or familiarity with Unity and real-time rendering workflows.
- Basic knowledge of particle systems, shaders, and real-time VFX techniques is beneficial.
- Strong attention to detail, visual storytelling ability, and interest in horror aesthetics are preferred.
- Ability to work independently in a remote setting, communicate clearly with a distributed team, and respond constructively to feedback is required.
- Enrollment in or completion of a program in game design, computer graphics, animation, or a related field is an advantage.






