GPU Design Verification Engineer

Qualcomm

Santa Clara, CAFresher1h agovia LinkedIn

This job at a glance

Who can apply
New grads, no experience needed · Bachelor's degree or Master's degree
Must know
TroubleshootingData analysisEmbedded systemsCI/CDStatisticsC++
Nice to have
REST APIs
Work
On-site in Santa Clara
Pay
Not stated by the employer.
Skill demand
Embedded systems37%Troubleshooting24%Data analysis14%CI/CD6%of 99 similar entry-level jobs posted in the US this week
Listed
Nov 5, 2026 · still open

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About the Role

Qualcomm Technologies, Inc. is seeking a GPU Design Verification Engineer to architect, design, implement, verify, and optimize the performance and power of GPU cores. This role is responsible for the verification of Graphics IP, and performing pre- and post-silicon verification to ensure correctness and meet performance and power goals.

Key Responsibilities

  • Owning and executing key independent tasks towards program requirements.
  • Conveying basic, routine factual information about day-to-day activities using verbal and written communication skills to knowledgeable individuals.
  • Working within prescribed timeline requirements and resource constraints.
  • Applying independent creative thought to troubleshoot technical problems or deal with novel circumstances.
  • Researching through available resources and engaging with various inter-disciplinary teams.
  • Using deductive problem-solving to address moderately complex problems with defined diagnostic processes and limited data analysis.
  • Applying Graphics knowledge and experience to architect, design, implement, and verify the structure and performance of GPU hardware, drivers, features, applications, and tools.
  • Creating and maintaining verification test benches and environments in System Verilog/UVM.
  • Creating and leveraging advanced testing frameworks to generate and recreate real-world system integration conditions.
  • Collaborating with Architecture, Software, Firmware, Design, Modeling, Emulation, and Post-silicon validation teams to define and develop test methodology and content.
  • Participating in GPU architecture and micro-architecture reviews.
  • Collecting, organizing, and executing various system-level test content, including directed test cases, gaming benchmarks, standards compliance test suites, and system-level scenarios.
  • Building automation for continuous integration and testing based on the latest GPU IP.
  • Helping to collect and analyze test results using straightforward statistics and data predictions to track benchmarks and identify issues.
  • Working with team members to understand and align on narrow scope of feature development and meet targets.
  • Writing technical documentation and feature descriptions for straightforward projects under the direction of a supervisor.

Requirements & Tech Stack

  • System Verilog, UVM, Verilog or VHDL, C/C++ skills required.
  • Constrained random, Functional Coverage development, design debug experience required.
  • Scripting and automation skills (Python, Make, Airflow etc).
  • Embedded FW development and debugging.
  • Benchmarking and Performance Analysis.
  • Windows and/or Linux OS Kernel Architecture.
  • C/C++, GNU Toolchain, Visual Studio.
  • Experience with emulation/prototyping/hybrid build and execution flows (Veloce, Palladium, Zebu, Protium, HAPS, qemu).
  • Development of synthesizable transactors, monitors, scoreboards for emulation platforms.
  • Embedded FW and/or Kernel level development and debugging skills (C/C++, Makefile, gdb, uboot, uefi, kernel-mode drivers).

Qualifications

  • Bachelor's degree in Computer Engineering, Computer Science, Electrical Engineering, or related field.
  • Preferred: 1+ years Hardware Engineering, Software Engineering, Systems Engineering, or related work experience.
  • Preferred: Master's Degree in Electrical or Computer Engineering, Computer Science, or related field.
  • Preferred: 1+ years relevant GPU experience (either external or internal).
  • Preferred: Experience in GPU based verification.
  • Preferred: Experience in system or sub-system level verification.
  • Preferred: Concurrency, Preemption, Stress testing frameworks.
  • Preferred: Testbench Architecture and Implementation.
  • Preferred: GFX API Exposure: Vulkan/DX11/DX12 Exposure.
  • Preferred: Formal verification - FPV and DPV experience is a plus.
  • Preferred: Exposure to Emulation/Prototyping Platforms (Veloce, Palladium, Zebu, FPGA).

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