Spine animator intern
Underpin Technology
IndiaFresher1h agovia LinkedIn
This job at a glance
- Who can apply
- Freshers and up to 1 year
- Work
- On-site in India · internship
- Pay
- Not stated by the employer.
- Listed
- 2 Nov 2026 · still open
About the Role
As a Spine Animator Intern at Underpin Technology, you will support the creation of 2D character animations for gaming and interactive experiences using Spine or comparable animation tools. This is a remote position.
Key Responsibilities
- Collaborate with designers and developers to rig characters and animate movements.
- Refine transitions for smooth and visually appealing gameplay.
- Assist in preparing assets for integration into game engines.
- Test animations in context.
- Iterate based on feedback from creative and technical teams.
Requirements & Tech Stack
- 2D animation skills, including understanding of timing, posing, and character movement.
- Familiarity with Spine or similar 2D animation tools (e.g., DragonBones, Spriter, Adobe Animate) and basic rigging techniques.
- Experience working with digital art or game assets (layers, sprites, export settings).
- Basic understanding of game development workflows.
- Ability to follow creative direction, accept constructive feedback, and iterate quickly.
- Strong attention to detail and organizational skills.
- Ability to manage tasks independently in a remote environment.
- Effective written and verbal communication skills in English.
- Openness to cross-functional teamwork.
- A portfolio or demo reel showcasing 2D animations or game-related work is highly beneficial.
Enrollment in or completion of studies in Animation, Game Design, Digital Media, or a related field is preferred but not required.