Associate Technical Artist

Light & Wonder

Reno, NV0–2 yrs43m agovia LinkedIn

About the Role

At Light & Wonder, the Gaming team builds cutting-edge technology, products, and content for the most iconic casinos and operators across the globe. The Associate Technical Artist acts as a translator between art and engineering, supporting the studio in achieving the player-facing vision for each game theme under the guidance of technical artists and engineers.

Key Responsibilities

  • Create, edit, and implement the technical components of artistic visual elements and animations used in games, following established pipeline standards for import settings and technical requirements.
  • Assist with setting up and troubleshooting animation in engine, including rigs, skinning, animation clips, state transitions, and playback timing.
  • Use programming languages and 3D graphics packages such as 3ds Max and Maya to modify art and animation assets for technical viability and performance.
  • Evaluate asset rendering and animation playback, and modify models, rigs, and animations to improve performance, memory footprint, and responsiveness on supported hardware.
  • Build and test prototypes of game functionality, animation behavior, and theme dynamics under direction.
  • Identify and fix asset, animation, and code errors, escalating complex issues to senior team members.
  • Assist Artists, Animators, and Engineers with routine technical issues related to the art and animation pipeline, and help document best practices.
  • Actively seek feedback and mentorship to grow technical and pipeline skills.
  • Follow and help improve the content and animation creation pipeline.
  • Assist game artists and animators with asset implementation.
  • Build familiarity with current game industry tools and processes.

Requirements & Tech Stack

  • Working knowledge of a modern game engine and its scripting language.
  • Solid coding fundamentals.
  • Good eye for detail.
  • Unity familiarity, including Prefabs, Particle Systems, and Materials (preferred).
  • Fluency in other coding languages, especially JavaScript, MAXScript, and C++.
  • Working knowledge of C#.
  • Proficient in Photoshop.
  • Familiarity with motion graphics & compositing editors (After Effects preferred).
  • Familiarity with 3D animation & rendering applications (3DS Max preferred).
  • Working knowledge of versioning software (Perforce preferred).
  • Experience writing art tools.
  • Experience writing shaders (Cg preferred).
  • Understanding of UI / UX principles across various platforms.
  • Familiarity with technical documentation.
  • An understanding of artistic concepts and pipeline.
  • Working knowledge of animation state machines.
  • Strong problem-solving skills.
  • Excellent organizational skills.
  • Ability to interact and collaborate with immediate peers.
  • Experience working with a team under tight deadlines.
  • Self-motivated and able to work on multiple projects with minimal direction.
  • Familiarity with AI tools is a plus.

Qualifications

  • Bachelor of Arts in art, animation, computer science, or equivalent experience.

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