Associate Technical Artist
Light & Wonder
About the Role
At Light & Wonder, the Gaming team builds cutting-edge technology, products, and content for the most iconic casinos and operators across the globe. The Associate Technical Artist acts as a translator between art and engineering, supporting the studio in achieving the player-facing vision for each game theme under the guidance of technical artists and engineers.
Key Responsibilities
- Create, edit, and implement the technical components of artistic visual elements and animations used in games, following established pipeline standards for import settings and technical requirements.
- Assist with setting up and troubleshooting animation in engine, including rigs, skinning, animation clips, state transitions, and playback timing.
- Use programming languages and 3D graphics packages such as 3ds Max and Maya to modify art and animation assets for technical viability and performance.
- Evaluate asset rendering and animation playback, and modify models, rigs, and animations to improve performance, memory footprint, and responsiveness on supported hardware.
- Build and test prototypes of game functionality, animation behavior, and theme dynamics under direction.
- Identify and fix asset, animation, and code errors, escalating complex issues to senior team members.
- Assist Artists, Animators, and Engineers with routine technical issues related to the art and animation pipeline, and help document best practices.
- Actively seek feedback and mentorship to grow technical and pipeline skills.
- Follow and help improve the content and animation creation pipeline.
- Assist game artists and animators with asset implementation.
- Build familiarity with current game industry tools and processes.
Requirements & Tech Stack
- Working knowledge of a modern game engine and its scripting language.
- Solid coding fundamentals.
- Good eye for detail.
- Unity familiarity, including Prefabs, Particle Systems, and Materials (preferred).
- Fluency in other coding languages, especially JavaScript, MAXScript, and C++.
- Working knowledge of C#.
- Proficient in Photoshop.
- Familiarity with motion graphics & compositing editors (After Effects preferred).
- Familiarity with 3D animation & rendering applications (3DS Max preferred).
- Working knowledge of versioning software (Perforce preferred).
- Experience writing art tools.
- Experience writing shaders (Cg preferred).
- Understanding of UI / UX principles across various platforms.
- Familiarity with technical documentation.
- An understanding of artistic concepts and pipeline.
- Working knowledge of animation state machines.
- Strong problem-solving skills.
- Excellent organizational skills.
- Ability to interact and collaborate with immediate peers.
- Experience working with a team under tight deadlines.
- Self-motivated and able to work on multiple projects with minimal direction.
- Familiarity with AI tools is a plus.
Qualifications
- Bachelor of Arts in art, animation, computer science, or equivalent experience.