Integration Artist
Lightfox Games
Seattle, WA0–2 yrs2h agovia LinkedIn
This job at a glance
- Who can apply
- New grads and up to 2 years
- Must know
- BudgetingPhotoshopBlenderGitJiraPython
- Work
- Hybrid in Seattle
- Pay
- Not stated by the employer.
- Skill demand
- Git13%Budgeting11%Photoshop9%Blender2%of 99 similar entry-level jobs posted in the US this week
- Listed
- Oct 29, 2026 · still open
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About the Role
Lightfox Games is seeking an Integration Artist to join our Seattle team, contributing to an unannounced mobile game developed for a world-class IP and Publisher. This is a hybrid role based in our Seattle office, requiring approximately 50% in-person presence. The studio prioritizes quick video calls with video enabled.
Key Responsibilities
- Integrate finished art assets from internal artists and external vendors into Unity, managing import settings, materials, shaders, prefabs, and LODs.
- Set up rigs and animations within the engine, collaborating with engineers on character and animation implementation.
- Configure and light scenes to ensure assets are visually accurate in-game.
- Maintain content within mobile performance and memory budgets, including managing texture sizes and compression, poly counts, and draw calls.
- Validate incoming assets against technical specifications and style guides, providing clear, actionable feedback to vendors and artists for necessary adjustments.
- Develop small tools, checklists, and templates to streamline and standardize the integration process.
- Test content on target devices and work with engineers to resolve art-related performance issues.
- Collaborate with the Art Director, Technical Artists, engineers, and producers to plan and deliver art assets for each milestone.
Requirements & Tech Stack
- Experience in game art, technical art, or art integration, or equivalent experience on a shipped game or substantial student project.
- Strong working knowledge of Unity, including asset import, materials, prefabs, and scene setup.
- Proficiency in Maya or Blender, Photoshop, and Substance.
- Working knowledge of rigging and skinning fundamentals, and the process of bringing animation into engine.
- Solid understanding of real-time performance constraints such as texture budgets, polygon counts, draw calls, and LODs.
- Experience with version control systems like Perforce or Git, and task tracking with Jira.
- Clear written and verbal communication skills, essential for working with distributed teams and external vendors.
- A portfolio demonstrating in-engine art work.
Nice to Have
- Shipped a mobile title.
- Scripting experience in C# or Python for tool development or pipeline automation.
- Experience working on a licensed IP.
- Experience within outsourcing pipelines.
- Experience with Shader Graph or VFX.
- Experience utilizing AI tools in an art workflow.