Integration Artist

Lightfox Games

Seattle, WA0–2 yrs2h agovia LinkedIn

This job at a glance

Who can apply
New grads and up to 2 years
Must know
BudgetingPhotoshopBlenderGitJiraPython
Work
Hybrid in Seattle
Pay
Not stated by the employer.
Skill demand
Git13%Budgeting11%Photoshop9%Blender2%of 99 similar entry-level jobs posted in the US this week
Listed
Oct 29, 2026 · still open

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About the Role

Lightfox Games is seeking an Integration Artist to join our Seattle team, contributing to an unannounced mobile game developed for a world-class IP and Publisher. This is a hybrid role based in our Seattle office, requiring approximately 50% in-person presence. The studio prioritizes quick video calls with video enabled.

Key Responsibilities

  • Integrate finished art assets from internal artists and external vendors into Unity, managing import settings, materials, shaders, prefabs, and LODs.
  • Set up rigs and animations within the engine, collaborating with engineers on character and animation implementation.
  • Configure and light scenes to ensure assets are visually accurate in-game.
  • Maintain content within mobile performance and memory budgets, including managing texture sizes and compression, poly counts, and draw calls.
  • Validate incoming assets against technical specifications and style guides, providing clear, actionable feedback to vendors and artists for necessary adjustments.
  • Develop small tools, checklists, and templates to streamline and standardize the integration process.
  • Test content on target devices and work with engineers to resolve art-related performance issues.
  • Collaborate with the Art Director, Technical Artists, engineers, and producers to plan and deliver art assets for each milestone.

Requirements & Tech Stack

  • Experience in game art, technical art, or art integration, or equivalent experience on a shipped game or substantial student project.
  • Strong working knowledge of Unity, including asset import, materials, prefabs, and scene setup.
  • Proficiency in Maya or Blender, Photoshop, and Substance.
  • Working knowledge of rigging and skinning fundamentals, and the process of bringing animation into engine.
  • Solid understanding of real-time performance constraints such as texture budgets, polygon counts, draw calls, and LODs.
  • Experience with version control systems like Perforce or Git, and task tracking with Jira.
  • Clear written and verbal communication skills, essential for working with distributed teams and external vendors.
  • A portfolio demonstrating in-engine art work.

Nice to Have

  • Shipped a mobile title.
  • Scripting experience in C# or Python for tool development or pipeline automation.
  • Experience working on a licensed IP.
  • Experience within outsourcing pipelines.
  • Experience with Shader Graph or VFX.
  • Experience utilizing AI tools in an art workflow.

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