Game UX Designer
31st Union
This job at a glance
- Who can apply
- New grads and up to 1 year
- Must know
- Stakeholder managementFigma
- Work
- On-site in San Mateo
- Pay
- Not stated by the employer.
- Skill demand
- Figma56%Stakeholder management52%of 98 similar entry-level jobs posted in the US this week
- Listed
- Nov 10, 2026 · still open
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About the Role
We’re looking for a Gameplay UX Designer with a deep interest in problem solving, excellent communication skills, and a player-first mindset to join our Experience Design team. You thrive in collaborative, highly iterative environments where you balance player needs with design constraints and production realities. Working side-by-side with UI artists, technical designers, engineers, and game designers, you act as the bridge between creative vision and technical execution.
Key Responsibilities
- Help Drive the UX Vision: Guide conversations with cross-functional partners and take ownership of feature design against product specifications.
- Cross-Functional Collaboration: Shepherd UX design efforts through leadership approvals, iteration cycles, and final implementation with support from Production and Leadership.
- Build Comprehensive Documentation: Communicate the UX vision clearly by developing competitive analyses, persona designs, user journeys, wireframes, flow diagrams, and interactive prototypes.
- Advocate for the Player: Ensure all designs are rigorously tested and validated, prioritizing usability, accessibility, and an exceptional player experience.
- Bridge Design and Execution: Work seamlessly alongside engineering and UI art to ensure technical feasibility and flawless execution of the user experience.
Requirements & Tech Stack
- Effective Communicator: Exceptional ability to present complex design ideas and rationale clearly through both written and verbal channels to varied stakeholders.
- Design Expertise: Deep understanding of interaction and layout design.
- Design Systems: Proven background in creating, maintaining, and extending robust design systems.
- Tool Proficiency: High proficiency in industry standard UX tools (e.g., Figma, ProtoPie, etc.).
Beneficial Qualifications / Nice To Haves
- Proficiency in motion graphics, animation, or visual effects as they relate to UI/UX feedback loops.
- Technical Familiarity: Experience working directly in game engines (e.g., Unreal Engine, Unity, or proprietary engines), utilizing design toolsets, visual scripting, and production pipelines.