Motion Graphics Art Intern
Riot Games
This job at a glance
- Who can apply
- New grads and up to 1 year
- Must know
- After EffectsPhotoshopFigmaBlenderNetworking
- Work
- On-site in Los Angeles · internship
- Pay
- Not stated by the employer.
- Skill demand
- Photoshop59%After Effects30%Figma27%Blender9%of 99 similar entry-level jobs posted in the US this week
- Listed
- Nov 10, 2026 · still open
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About the Role
As a Motion Graphics Artist Intern at Riot Games, you will elevate the player experience by creating high-quality motion graphics for gameplay and systems. Your technical skills in motion and compositing will bring the game to life, transforming static scenes into impactful player moments. You will collaborate with other artists and designers to define how assets and UI elements will respond, transition, and enhance player immersion.
Key Responsibilities
- Create UI animatics from static visual designs, adhering to the quality, style, and motion conventions of Teamfight Tactics and League of Legends.
- Collaborate closely with the Visual Design lead and UI team to support in-game and around-game features.
- Implement animations efficiently, balancing performance and visual quality for supported PC and Mobile devices.
- Partner with a team of Motion Graphics Artists, UX, Audio, Visual Design, and Engineering experts to design and realize new UI.
- Reinforce product goals by enhancing the player experience.
- Balance craft and product feedback with empathy and a focus on player value.
- Participate in Motion Graphics and Visual Design craft reviews and Community of Practice for guidance, skill development, and contribution.
Requirements & Tech Stack
- Animation experience in After Effects with plugins like Trapcode, Element, and Lottie.
- Experience with Photoshop.
- Knowledge of best practices for optimized implementation.
- Portfolio demonstrating understanding of motion fundamentals such as easing, pacing, timing, and sequences.
- Familiarity with game engines such as Unity or Unreal.
- Experience with Spine Animation Software or similar 2D rigging software.
- Experience with VFX authoring tools (Trapcode or Niagara).
- Familiarity with Figma.
- Familiarity with 3D software (Blender, C4D, Maya).
- Knowledge of League of Legends / Teamfight Tactics IP and style.
Qualifications
- Currently enrolled in an art, design, or related degree program.
- Graduating during the 2028 calendar year.
- Available to work full-time hours for the 12-week internship duration.
- Eligible to work in the country you reside in for this remote program.
- Work Authorization: Candidates must be legally authorized to work in the United States for the duration of the program.
Application Details
- Applications close Monday, January 4th, 2027 at 11:59pm PT.
- Please limit your application submission to 1 role. You will be automatically considered for similar roles based on your portfolio.
- Online portfolio format is preferred (e.g., Artstation, personal websites).
- If including private work under NDA, please provide the password.
- Ensure your portfolio is accessible and include a link on your resume and application.
- Fan art is welcomed to demonstrate versatility with art style.
Perks
- Paid internship.
- Eligibility to participate in the 401(k) plan.
- In-game perks.
- Opportunity to participate in the Play Fund.
- Intern-focused events for networking and connection.