Concept Art Intern, Teamfight Tactics

Riot Games

Los Angeles, CAFresher13m agovia LinkedIn

This job at a glance

Who can apply
New grads and up to 1 year
Must know
PhotoshopNetworking
Work
On-site in Los Angeles · internship
Pay
Not stated by the employer.
Skill demand
Photoshop37%Networking2%of 99 similar entry-level jobs posted in the US this week
Listed
Nov 10, 2026 · still open

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About the Role

As a Concept Art Intern on the Teamfight Tactics Gameplay team, you will bring characters and creatures to life by generating ideas and crafting designs that are resonant, compelling, and iconic. You will help come up with visual solutions for game concepts, design creatures, props, and visual effects that enhance the game’s narrative and visual cohesion.

Key Responsibilities

  • Sketch, ideate, and iterate concepts of creatures, props, and VFX in collaboration with other developers.
  • Develop detailed concept art and orthographs for 3D artists and animators.
  • Creatively problem solve and figure out efficient solutions for executing the look and feel of creatures, props, and VFX.
  • Collaborate closely with other disciplines to define concepts that are both narrative and visually cohesive.
  • Support other disciplines throughout the production process with concept implementation, including giving feedback and paintovers.
  • Use knowledge of story tropes, archetypes, and narrative devices to improve designs.
  • Apply understanding of human and animal anatomy, stretching limits while maintaining a consistent art direction.

Requirements & Tech Stack

  • Currently enrolled in a college, university, or non-degree program.
  • Graduating in the 2028 calendar year.
  • Available to work full-time for the 12-week internship duration.
  • Experience working with Photoshop or other relevant painting/design tools.
  • Ability to showcase iterations and sketches in addition to final rendered pieces.
  • Proficient in Photoshop and painting/design tools.
  • Demonstrated ability to digitally paint volumetric form and material differentiation in an isometric and orthographic view.
  • Understanding of colors and value structure.
  • Experience creating designs using inspiration from historical, fantasy, sci-fi, mainstream trends, and/or pop culture references.
  • Great understanding of designing characters for an isometric view.
  • Inclusion of references, notes, studies, different angles, how a player interacts with a character or place, and why design choices have been made.
  • Understanding of player empathy and care about players' experiences.

Work Authorization

  • Candidates must be legally authorized to work in the United States for the duration of the program.
  • This position is not eligible for visa sponsorship.

Portfolio Advice

  • Limit application submission to 1 role.
  • Online format is preferred (Artstation, personal websites, etc.).
  • If work is under NDA, include the password in your application.
  • Ensure your portfolio or reel is accessible. Include access on your resume and application form.
  • Showcase your best work.
  • Fan art is welcome.

Internship Details

  • Paid internship.
  • Participation in the 401(k) plan.
  • In-game perks.
  • Ability to participate in the Play Fund.
  • Intern-focused events for networking.

Pay Rate

  • Hourly rate: USD $36.49

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