Game Design & Development Intern (Tactile Games)

uDot

Bengaluru, Karnataka, IndiaFresher52m agovia LinkedIn

Posted 15 Nov 2026, 19:24 IST

This job at a glance

Who can apply
Freshers and up to 1 year
Must know
REST APIs
Work
On-site in Bengaluru · internship
Pay
Not stated by the employer.
Skill demand
REST APIs31%of 98 similar fresher jobs posted in India this week
Listed
15 Nov 2026 · still open

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About the Role

uDot is seeking a Game Design & Development Intern to transform their refreshable tactile display into an engaging gaming platform for blind and visually impaired children. This is a paid internship focused on creating accessible, fun, and educational games.

Key Responsibilities

  • Conduct playtesting with blind children in school sessions to understand engagement and challenges.
  • Rapidly prototype playable game versions using AI coding tools.
  • Develop games across various genres, incorporating math and science concepts.
  • Design immersive soundscapes, including effects, music cues, and voice feedback.
  • Integrate self-teaching tutorials within each game, operable through touch and sound.
  • Design the game ecosystem, including elements like levels, streaks, badges, unlockables, leaderboards, and a browsable launcher.
  • Build reusable game components to streamline future development.
  • Playtest, analyze player behavior, and iterate on game designs for improvement.

Requirements & Tech Stack

  • Game design sense: Ability to articulate game fun factors (rules, core loop, feedback, difficulty, rewards).
  • Experience with games you've built, both digital and physical (e.g., game jam entries, web/mobile games, board/card games, puzzles, mods).
  • Sound design skills: Ability to create, find, and edit sound effects; experience with or willingness to learn tools like Audacity, Reaper, FMOD, the Web Audio API, and AI audio generators.
  • Strong coding proficiency, particularly with AI coding tools; ability to read, debug, and fix AI-generated code.
  • Design empathy and comfortable interaction with children.
  • Ownership mindset and ability to work independently within a small team.
  • On-site availability for 3–6 months.
  • Familiarity with audio or accessible games, or screen readers such as TalkBack or NVDA is a plus.
  • Experience with Unity or Godot is a plus.
  • Experience with game jams (e.g., Global Game Jam, GMTK, Ludum Dare) is a plus.
  • Experience with educational game design or gamification is a plus.
  • Fluency in Kannada, Hindi, or another Indian language is a plus.

Qualifications

  • Open to final-year students and recent graduates from any discipline (CS, design, game design, music, audio tech).
  • Full-time, on-site availability for 3–6 months, starting December 2026 or January 2027. Final-semester students can intern until their semester ends.

Application Process

  • An application challenge is required (approximately 2–3 hours, no code needed).
  • Respond to prompts about game design for a blind 10-year-old, including player experience, self-teaching mechanics, replayability, and initial testing plans.
  • A bonus is a rough playable prototype simulating the tactile display with sound.
  • Submit CV, links to built games, challenge response, and available dates via email.

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