Internship, Chennai, Tamil Nadu
National Technology Centre for Ports, Waterways and Coasts (NTCPWC)
About the Role
National Technology Centre for Ports, Waterways & Coasts (NTCPWC) is seeking a 3D Artist Intern for a full-time, on-site internship in Chennai, Tamil Nadu. This role provides hands-on experience in creating, editing, and optimizing 3D models, environments, textures, materials, and visual assets for interactive applications, simulations, visualization projects, and digital experiences. The intern will work closely with Unity developers, designers, engineers, and domain experts.
Key Responsibilities
- Create and modify 3D models, environments, objects, and visual assets for simulation and visualization projects.
- Create and apply textures, materials, UV maps, and shaders to 3D models.
- Assist with 3D environment and scene creation for real-time applications.
- Support lighting, rendering, and visual presentation of 3D scenes.
- Optimize models, textures, and assets for real-time rendering and Unity applications.
- Prepare 3D assets for integration into Unity and other real-time visualization platforms.
- Assist in creating basic animations, object movements, and visual effects when required.
- Convert, clean, and organize 3D models from different file formats and sources.
- Maintain proper topology, polygon count, UV layouts, and asset organization.
- Work with developers and designers to ensure 3D assets meet technical and visual requirements.
- Assist in creating assets for digital twins, simulations, VR/AR, GIS, and visualization projects.
- Make revisions to models and visual assets based on technical and design feedback.
- Maintain organized project files, source assets, textures, and documentation.
- Support project demonstrations, presentations, and visualization requirements when required.
Qualifications & Skills
- Diploma / Bachelor’s degree in 3D Animation, Multimedia, Visual Effects, Game Design, Fine Arts, Design, or related field (Preferred).
- Students, recent graduates, or candidates with relevant academic/project experience may apply.
- Basic hands-on experience with 3D modelling and asset creation.
- Proficiency in 3D software such as Blender.
- Understanding of 3D modelling, topology, UV mapping, texturing, materials, and lighting.
- Basic knowledge of creating optimized assets for real-time applications.
- Familiarity with Unity and real-time 3D workflows is an added advantage.
- Experience with PBR materials and texture workflows is preferred.
- Basic understanding of polygon optimization, texture resolution, and asset performance.
- Knowledge of basic animation and rigging is an added advantage.
- Exposure to digital twins, VR/AR, simulation, GIS, or real-time visualization is an added advantage.
- A portfolio or academic projects demonstrating 3D modelling and visualization skills is preferred.
- Good visual sense, attention to detail, and understanding of proportions and scale.
- Ability to take feedback and iterate on designs and assets.
- Good problem-solving, communication, and teamwork skills.
- Ability to work collaboratively with 3D artists, Unity developers, UX/UI designers, and engineering teams.
- Willingness to learn new 3D tools, workflows, and technologies.









