Blender Sculptor & 3D Artist

SonicRender

Ramgarh, Jharkhand, IndiaFresher1d agovia LinkedIn

About the Role

SonicRender is looking for an enthusiastic Junior 3D Sculptor & Modeling Artist to work on 3D scan cleanups, image-to-3D reconstructions, and WebAR product assets using Blender. Freshers are encouraged to apply!

Key Responsibilities

  • Sculpt high-poly organic models and model detailed hard-surface assets inside Blender.
  • Execute clean retopology with optimized edge flow and quad-based subdivision topology.
  • Unfold, pack, and optimize UV maps with consistent texel density.
  • Bake normal, displacement, and ambient occlusion maps from high to low/mid-poly meshes.
  • Ensure all geometry meets production standards (watertight, manifold, scale-applied).

Requirements & Tech Stack

  • Blender
  • 3D sculpting
  • Manual retopology
  • Product modeling
  • 3D scan cleanup
  • Reconstructing assets from 2D reference images
  • Real-time asset constraints
  • PBR material standards
  • WebAR/GLB export workflows

Qualifications

  • 0-1 years of professional 3D sculpting and modeling experience in Blender.
  • Proven experience in Blender with digital sculpting, manual retopology, and product modeling.
  • Demonstrated track record in 3D scan cleanup and reconstructing assets from 2D reference images.
  • Solid grasp of real-time asset constraints, PBR material standards, and WebAR/GLB export workflows.
  • Ability to deliver clean wireframes, zero non-manifold geometry, and optimized texel density.
  • Portfolio/ArtStation required showing scan-to-clean mesh breakdowns, wireframes, and WebAR/real-time deliverables.

Perks:

  • 15-day structured pipeline training.
  • Direct mentorship on commercial 3D Print and product viz pipelines.
  • Opportunity for a long-term role based on post-training performance.

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