Blender Sculptor & 3D Artist
SonicRender
About the Role
SonicRender is looking for an enthusiastic Junior 3D Sculptor & Modeling Artist to work on 3D scan cleanups, image-to-3D reconstructions, and WebAR product assets using Blender. Freshers are encouraged to apply!
Key Responsibilities
- Sculpt high-poly organic models and model detailed hard-surface assets inside Blender.
- Execute clean retopology with optimized edge flow and quad-based subdivision topology.
- Unfold, pack, and optimize UV maps with consistent texel density.
- Bake normal, displacement, and ambient occlusion maps from high to low/mid-poly meshes.
- Ensure all geometry meets production standards (watertight, manifold, scale-applied).
Requirements & Tech Stack
- Blender
- 3D sculpting
- Manual retopology
- Product modeling
- 3D scan cleanup
- Reconstructing assets from 2D reference images
- Real-time asset constraints
- PBR material standards
- WebAR/GLB export workflows
Qualifications
- 0-1 years of professional 3D sculpting and modeling experience in Blender.
- Proven experience in Blender with digital sculpting, manual retopology, and product modeling.
- Demonstrated track record in 3D scan cleanup and reconstructing assets from 2D reference images.
- Solid grasp of real-time asset constraints, PBR material standards, and WebAR/GLB export workflows.
- Ability to deliver clean wireframes, zero non-manifold geometry, and optimized texel density.
- Portfolio/ArtStation required showing scan-to-clean mesh breakdowns, wireframes, and WebAR/real-time deliverables.
Perks:
- 15-day structured pipeline training.
- Direct mentorship on commercial 3D Print and product viz pipelines.
- Opportunity for a long-term role based on post-training performance.


