UX Product Designer Intern (U.S.A)
Marketeq Talent
About the Role
- Define the optimal digital user experience for multiple projects and prospective users.
- Provide design requirements for achieving that experience.
- Work with the senior designer, a small team of design interns, and various test users.
Key Responsibilities
- Participate in defining user journeys, strategy, and recommendations for features and enhancements to various projects and its infrastructure, balancing business initiatives and technological capabilities.
- Participate in wire-framing and prototyping efforts to improve user experiences.
- Determine factors influencing customer/user goals, experiences, and needs, and create mental models illustrating user needs and desires.
- Provide input on plans for delivery and release schedules for the UX design framework.
- Quickly capture and assimilate information from a variety of sources; translate business requirements and user needs into innovative design solutions that are engaging, valuable, and usable.
- Produce and improve user journey maps, site-maps, user-flow diagrams, and wireframes to convey project functionality.
- Collaborate on initiatives to create interaction models and prototypes to capture desired user experience, including macro and micro interactions.
- Create project briefs, presentations, competitive analysis, and other documentation to communicate the recommended user experience to internal stakeholders, as well as the outcomes of changes and user tests.
Requirements & Tech Stack
- Must be currently enrolled in or recently graduated from a workshop, bootcamp, online class, or bachelor’s degree program in user experience, graphic design, human computer interaction, or related field.
- Knowledge of UI/UX best practices and trends.
- Strong understanding of Design principles.
- Proficiency with design tools like Figma.
- Strong collaboration, communication, and presentation skills.
- Excellent problem-solving and critical-thinking skills.
- Ability to commit to a minimum of 15-20 hours per week.
- Proficiency in visual design is a plus, but not required.
Skills
- UX Research
- User Experience (UX)
- Figma (Software)
- User Interface Design
- Visual Design
- User Journeys
- User Flows
- UX Prototyping
- Human Computer Interaction
- Interaction Design