Rendering Technical Art Intern, League of Legends
Riot Games
This job at a glance
- Who can apply
- New grads and up to 1 year
- Must know
- Node.jsPhotoshopNetworking
- Work
- On-site in Los Angeles · internship
- Pay
- Not stated by the employer.
- Skill demand
- Photoshop26%Networking4%Node.js2%of 99 similar entry-level jobs posted in the US this week
- Listed
- Nov 11, 2026 · still open
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About the Role
As a Rendering Technical Artist Intern on League of Legends, you will focus on supporting artists with shaders, materials, and art asset prototypes to help them realize their work in-game. You will work with artists across all departments from modeling to VFX to ensure all assets work within the scope of the technical pipeline requirements. Working closely with each artistic department, you will help standardize and improve development processes for the production of assets, materials, shaders, and interactions in the pipeline.
Key Responsibilities
- Collaborate directly with Art and Design disciplines to understand desired visual behaviors and translate them into specific visual outputs.
- Produce shaders and materials that help the team realize visual targets for environments, characters, VFX, and/or UI.
- Optimize 2D and 3D content as necessary to meet the technical requirements for League.
- Interface with producers and Art leads when assessing and completing tasks.
- Use your skills as a 3D generalist to improve, maintain, and provide support for Art workflows on League.
Requirements & Tech Stack
- Currently enrolled in a college, university, or non-degree program.
- Graduating in the 2028 calendar year.
- Available to work full-time hours for the 12-week internship duration.
- Real-time shading experience with GLSL, HLSL, or node-based material workflows.
- Experience with content creation tools, such as Maya, Photoshop, and/or Substance.
Desired Qualifications
- Experience in game development using modern engines, such as Unity or Unreal.
- Understanding of 3D math and linear algebra.
- Experience creating and/or lighting 3D environments and characters.
- Experience creating bespoke materials for environments, characters, VFX, or UI.
- Exposure to shader performance fundamentals and engine profiling tools.
- Exposure to digital asset repositories, such as Perforce.
Work Authorization
- Candidates must be legally authorized to work in the United States for the duration of the program.
- This position is not eligible for visa sponsorship.
Application Notes
- Please limit application submission to 1 role.
- Online portfolio format is preferred (e.g., Artstation, personal websites).
- If work is under NDA, please include the password in your application.
- Ensure your portfolio showcases your best work.
- Applications close Monday, January 4th, 2027 at 11:59pm PT.
Internship Perks
- Paid internship.
- Participation in the 401(k) plan.
- In-game perks.
- Ability to participate in the Play Fund.
- Intern-focused events for networking.
Hourly Rate
- USD $40.34 per hour.