Simulation Engineer, Humanoids & Manipulation

Brahma Consulting Group

San Francisco Bay AreaFresher3h agovia LinkedIn

This job at a glance

Who can apply
New grads, no experience needed
Must know
NetworkingPythonBlender
Work
On-site in San Francisco Bay Area
Pay
Not stated by the employer.
Skill demand
Python29%Networking3%Blender1%of 99 similar entry-level jobs posted in the US this week
Listed
Nov 10, 2026 · still open

Sign in free to see which of these skills your resume already shows.

About the Role

We’re partnering with a well-funded, early-stage AI startup in San Francisco building simulation technology and synthetic data for embodied AI. They create high-fidelity simulations and 3D assets to generate synthetic training data for leading robotics companies. The simulation team is growing quickly due to strong customer demand.

Key Responsibilities

  • Build high-fidelity robotics simulations and photorealistic 3D digital assets at scale with Blender and Python.
  • Design and own pipelines that create, run, and evaluate simulated environments.
  • Model robot dynamics, physics, and contact for humanoids, manipulators, and robotic arms.
  • Generate synthetic training datasets used by robotics teams.
  • Collaborate closely with a research-heavy team at the cutting edge of embodied AI.

Requirements & Tech Stack

  • Deep hands-on Blender + Python experience as the core of your work, with a proven track record of building 3D assets, digital twins, or asset pipelines that others rely on.
  • A track record of building simulation systems or infrastructure, either in a PhD/MS program or in industry.
  • Your main output has been simulation systems, digital assets, or synthetic data, rather than perception, controls, or deployment software.

Qualifications

Candidates will follow one of these two paths:

  • Research Track:
  • MS/PhD (or BS) in CS, Mechanical Engineering, or Robotics from a leading program, with high-fidelity simulation central to your research. New graduates are welcome.
  • Industry Track:
  • Hands-on simulation work at a robotics, humanoid, AI, or big-tech robotics team.

Nice to have:

  • Isaac Sim, MuJoCo, PyBullet, Gazebo, Drake, or NVIDIA Omniverse.
  • Sim-to-real calibration against real robot behavior.
  • Experience with humanoids, manipulators, or robotic arms.
  • Startup experience.

Entry-Level Jobs in SF Bay Area · last 7 days

60 openings · 56 need no experience

Most hiring: Applied Materials, Neuralink, Sim

See all 60 →

FirstHire never charges to apply, and real employers don't ask for money for tests, interviews or offer letters. How we list jobs · Report this job