Simulation Engineer, Humanoids & Manipulation
Brahma Consulting Group
San Francisco Bay AreaFresher3h agovia LinkedIn
This job at a glance
- Who can apply
- New grads, no experience needed
- Must know
- NetworkingPythonBlender
- Work
- On-site in San Francisco Bay Area
- Pay
- Not stated by the employer.
- Skill demand
- Python29%Networking3%Blender1%of 99 similar entry-level jobs posted in the US this week
- Listed
- Nov 10, 2026 · still open
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About the Role
We’re partnering with a well-funded, early-stage AI startup in San Francisco building simulation technology and synthetic data for embodied AI. They create high-fidelity simulations and 3D assets to generate synthetic training data for leading robotics companies. The simulation team is growing quickly due to strong customer demand.
Key Responsibilities
- Build high-fidelity robotics simulations and photorealistic 3D digital assets at scale with Blender and Python.
- Design and own pipelines that create, run, and evaluate simulated environments.
- Model robot dynamics, physics, and contact for humanoids, manipulators, and robotic arms.
- Generate synthetic training datasets used by robotics teams.
- Collaborate closely with a research-heavy team at the cutting edge of embodied AI.
Requirements & Tech Stack
- Deep hands-on Blender + Python experience as the core of your work, with a proven track record of building 3D assets, digital twins, or asset pipelines that others rely on.
- A track record of building simulation systems or infrastructure, either in a PhD/MS program or in industry.
- Your main output has been simulation systems, digital assets, or synthetic data, rather than perception, controls, or deployment software.
Qualifications
Candidates will follow one of these two paths:
- Research Track:
- MS/PhD (or BS) in CS, Mechanical Engineering, or Robotics from a leading program, with high-fidelity simulation central to your research. New graduates are welcome.
- Industry Track:
- Hands-on simulation work at a robotics, humanoid, AI, or big-tech robotics team.
Nice to have:
- Isaac Sim, MuJoCo, PyBullet, Gazebo, Drake, or NVIDIA Omniverse.
- Sim-to-real calibration against real robot behavior.
- Experience with humanoids, manipulators, or robotic arms.
- Startup experience.