Game Level Designer intern
GameGenesis
About the Role
GameGenesis is seeking a creative and analytical Game Designer Intern for a 3-Month Internship. This remote role will involve working closely with developers, artists, level designers, and writers to design engaging gameplay experiences.
Key Responsibilities
- Design and document engaging gameplay mechanics and systems.
- Develop game concepts, gameplay loops, objectives, and player progression.
- Create and maintain clear Game Design Documents (GDDs).
- Design challenges, rewards, abilities, interactions, and game rules.
- Balance gameplay difficulty, progression, and player engagement.
- Work with level designers to connect mechanics with game environments.
- Collaborate with programmers and artists to turn design ideas into playable features.
- Create gameplay prototypes and iterate based on playtesting.
- Analyze playtest feedback and identify areas for improvement.
- Research games, player behavior, and industry trends for new ideas.
- Clearly communicate gameplay requirements to the development team.
Requirements & Tech Stack
- Strong understanding of game design fundamentals.
- Understanding of gameplay loops, mechanics, progression, and player motivation.
- Ability to break down and analyze existing games.
- Strong problem-solving and creative-thinking skills.
- Ability to document ideas clearly and logically.
- Understanding of how gameplay mechanics translate into actual development.
- Comfort receiving feedback and iterating on ideas.
- Strong communication and collaboration skills.
- Passion for games and interactive experiences.
- Ability to think from the player's perspective.
Tools & Technologies
- Unity
- Unreal Engine 5
- Figma
- Miro
- Notion
- Google Docs
- Google Sheets
- GDDs
- Game Prototyping
- Playtesting
Qualifications
- Experience creating GDDs or game design documentation.
- Experience with Unity or Unreal Engine.
- Familiarity with level design and greyboxing.
- Understanding of game economy, rewards, progression, or balancing.
- Experience designing RPG, action, strategy, puzzle, multiplayer, or mobile games.
- Basic knowledge of scripting or visual scripting.
- Experience with tools such as Figma, Miro, Notion, or spreadsheets for documenting and prototyping ideas.
- Personal game projects, prototypes, game jams, or a game design portfolio.
- Knowledge of narrative design or quest design.
Why Join GameGenesis?
- Work on real game development projects.
- Gain hands-on experience in professional game design workflows.
- Collaborate with developers, artists, writers, VFX artists, and level designers.
- Learn how gameplay concepts become playable experiences.
- Build a strong game design portfolio.
- Get exposure to Unity/Unreal development pipelines.
- Contribute ideas that can directly influence our games.
- Potential opportunity for a full-time role based on performance.



