3D Character Artist Intern (Blender)

Project M

United StatesFresher2h agovia LinkedIn

This job at a glance

Who can apply
New grads and up to 1 year
Must know
Blender
Work
On-site in United States · internship
Pay
Not stated by the employer.
Skill demand
Blender10%of 98 similar entry-level jobs posted in the US this week
Listed
Nov 10, 2026 · still open

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About Project M

Project M is an early-stage first-person science-fiction MMO-RPG looter-shooter. We’re developing its world, story, and visual identity, including the human and alien characters who inhabit it.

About The Internship

We’re looking for a 3D Character Artist Intern to turn character concepts and references into 3D models using Blender. Your first learning project will focus on one character, such as a human resident, guard, or member of an alien faction. You’ll start with a rough model to establish the proportions and silhouette, then refine the anatomy, clothing, and materials through feedback.

What You Will Work On

  • Interpret character concepts and gather supporting references.
  • Block out and sculpt the character in Blender, paying attention to proportions, anatomy, and silhouette.
  • Model clothing, armour, and accessories that communicate the character’s role.
  • Practise creating clean topology, laying out UVs, and applying basic textures and materials.
  • Present work in progress, discuss feedback, and organise your Blender files for review.

Learning objectives: You’ll practise taking a character from a 2D brief into 3D, making design decisions as you model, and preparing your work for a game development workflow. A learning plan and review schedule will be agreed before the internship begins.

What We Are Looking For

  • A portfolio with 3D characters, sculpts, or anatomy studies made in Blender. Coursework and personal projects are welcome.
  • A basic understanding of anatomy, proportion, and how clothing and armour sit on a character.
  • Some familiarity with topology, UV mapping, and texturing.
  • An interest in science-fiction characters and a willingness to revise work through feedback.
  • Clear communication in English and the ability to organise your work remotely.
  • Previous studio experience is not required.
  • Rigging and animation are optional.

Practical Details

  • Duration: three months.
  • Commitment: 32 hours per week.
  • Location: remote.
  • Start date and working schedule: agreed before starting.
  • There is no guarantee of paid employment following the internship.

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