3D Character Artist Intern (Blender)
Project M
This job at a glance
- Who can apply
- New grads and up to 1 year
- Must know
- Blender
- Work
- On-site in United States · internship
- Pay
- Not stated by the employer.
- Skill demand
- Blender10%of 98 similar entry-level jobs posted in the US this week
- Listed
- Nov 10, 2026 · still open
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About Project M
Project M is an early-stage first-person science-fiction MMO-RPG looter-shooter. We’re developing its world, story, and visual identity, including the human and alien characters who inhabit it.
About The Internship
We’re looking for a 3D Character Artist Intern to turn character concepts and references into 3D models using Blender. Your first learning project will focus on one character, such as a human resident, guard, or member of an alien faction. You’ll start with a rough model to establish the proportions and silhouette, then refine the anatomy, clothing, and materials through feedback.
What You Will Work On
- Interpret character concepts and gather supporting references.
- Block out and sculpt the character in Blender, paying attention to proportions, anatomy, and silhouette.
- Model clothing, armour, and accessories that communicate the character’s role.
- Practise creating clean topology, laying out UVs, and applying basic textures and materials.
- Present work in progress, discuss feedback, and organise your Blender files for review.
Learning objectives: You’ll practise taking a character from a 2D brief into 3D, making design decisions as you model, and preparing your work for a game development workflow. A learning plan and review schedule will be agreed before the internship begins.
What We Are Looking For
- A portfolio with 3D characters, sculpts, or anatomy studies made in Blender. Coursework and personal projects are welcome.
- A basic understanding of anatomy, proportion, and how clothing and armour sit on a character.
- Some familiarity with topology, UV mapping, and texturing.
- An interest in science-fiction characters and a willingness to revise work through feedback.
- Clear communication in English and the ability to organise your work remotely.
- Previous studio experience is not required.
- Rigging and animation are optional.
Practical Details
- Duration: three months.
- Commitment: 32 hours per week.
- Location: remote.
- Start date and working schedule: agreed before starting.
- There is no guarantee of paid employment following the internship.