Graphics Research Engineer, Staff
Qualcomm
Bengaluru, Karnataka, India2+ yrs2h agovia LinkedIn
This job at a glance
- Who can apply
- 2 years+ of experience · Bachelor's degree or Master's degree
- Must know
- Data structures & algorithmsSurveying
- Work
- On-site in Bengaluru
- Pay
- Not stated by the employer.
- Listed
- 12 Nov 2026 · still open
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About the Role
Qualcomm's Adreno Graphics Research Team is responsible for research, prototyping, profiling, analysis, and optimization of emerging 3D Computer Graphics algorithms such as Ray Tracing, Mesh Shading, and Workgraphs. The team operates at the intersection of Computer Graphics and GPU architecture, identifying architectural inefficiencies in existing Adreno GPU hardware and proposing next-generation GPU hardware architectural improvements.
Key Responsibilities
- Explore new features in GPU, including but not limited to Ray Tracing, Mesh Shading, Anti Aliasing, and Super Resolution.
- Conduct literature surveys, implementations, and research on shortcomings to propose new changes that benefit GPU power, performance, or functionality.
- Architect, design, implement, verify, and optimize various performance and power features of GPU cores.
- Build functional modeling simulations, develop software, tools, and tests for ray tracing graphics.
- Run benchmarks for different applications.
- Develop, analyze, and optimize emerging graphics workloads.
- Build functional models and microbenchmarks to gain a deeper understanding of underlying GPU hardware and make recommendations based on analysis.
- Identify and quantify performance bottlenecks and resolve them through either hardware or software (GPU Compiler or Driver) optimizations.
- Work closely with Hardware Architects to develop new features to define Next Gen GPU Architecture.
- Explore emerging algorithms in the 3D Graphics domain, including literature survey, competitive analysis, research on shortcomings, and proposing new changes that benefit Adreno GPU's performance, power, and/or functionality.
Requirements & Tech Stack
- Expertise with Vulkan, DirectX, OpenGL, or OpenGL ES.
- Familiar with modern PC/console game engine architectures.
- Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc.
Qualifications
- Minimum Qualifications:
- Bachelor's or higher degree in Computer Engineering, Computer Science, Electrical Engineering, or related field.
- 8+ years of Systems Engineering or related work experience.
- Alternative Minimum Qualifications:
- Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience.
- OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience.
- OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience.
- Preferred Qualifications:
- Master's or higher degree in Computer Engineering or Computer Science.
- 7+ years of relevant GPU System Engineering or Research experience.