Internship

Marketeq Talent

United StatesFresher4h agovia LinkedIn

This job at a glance

Who can apply
New grads and up to 1 year · Bachelor's degree
Must know
FigmaStakeholder managementProduct management
Work
On-site in United States · internship
Pay
Not stated by the employer.
Skill demand
Stakeholder management11%Figma4%Product management4%of 99 similar entry-level jobs posted in the US this week
Listed
Nov 11, 2026 · still open

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About the Role

We're looking for a curious, early-career UX designer who wants hands-on experience across the full design process, from user research to prototyping. You'll work directly with our Senior Designer and a small team of design interns, testing ideas with real users and turning insights into designs that make a difference. This is a great fit if you're finishing (or recently finished) a UX program and want portfolio-worthy projects and mentorship from an experienced designer.

Key Responsibilities

  • Conduct user research and testing to understand user goals, needs, and pain points.
  • Build user journey maps, personas, site maps, and user flows.
  • Create wireframes and interactive prototypes in Figma, including micro-interactions.
  • Translate business requirements and user insights into clear, usable design solutions.
  • Run competitive analyses and share findings with the team.
  • Present your recommendations and test results to stakeholders.
  • Contribute ideas on feature priorities and the design roadmap.

Requirements & Tech Stack

  • Proficiency with design tools like Figma.
  • Visual design proficiency is a plus, but not required.

Qualifications

  • Must be currently enrolled in or recently graduated from a workshop, bootcamp, online class, or bachelor’s degree program in user experience, graphic design, human computer interaction, or related field.
  • Knowledge of UI/UX best practices and trends.
  • Strong understanding of Design principles.
  • Strong collaboration, communication and presentation skills.
  • Excellent problem-solving and critical-thinking skills.
  • Ability to commit to a minimum of 15-20 hours per week.
  • Working knowledge of UX principles and best practices.
  • Comfort using Figma (or similar design tools).
  • Clear communication and a collaborative mindset.
  • Strong problem-solving skills and curiosity about how people use technology.
  • Visual design skills are a bonus, but not required.

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