Internship
Marketeq Talent
This job at a glance
- Who can apply
- New grads and up to 1 year · Bachelor's degree
- Must know
- FigmaStakeholder managementProduct management
- Work
- On-site in United States · internship
- Pay
- Not stated by the employer.
- Skill demand
- Stakeholder management11%Figma4%Product management4%of 99 similar entry-level jobs posted in the US this week
- Listed
- Nov 11, 2026 · still open
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About the Role
We're looking for a curious, early-career UX designer who wants hands-on experience across the full design process, from user research to prototyping. You'll work directly with our Senior Designer and a small team of design interns, testing ideas with real users and turning insights into designs that make a difference. This is a great fit if you're finishing (or recently finished) a UX program and want portfolio-worthy projects and mentorship from an experienced designer.
Key Responsibilities
- Conduct user research and testing to understand user goals, needs, and pain points.
- Build user journey maps, personas, site maps, and user flows.
- Create wireframes and interactive prototypes in Figma, including micro-interactions.
- Translate business requirements and user insights into clear, usable design solutions.
- Run competitive analyses and share findings with the team.
- Present your recommendations and test results to stakeholders.
- Contribute ideas on feature priorities and the design roadmap.
Requirements & Tech Stack
- Proficiency with design tools like Figma.
- Visual design proficiency is a plus, but not required.
Qualifications
- Must be currently enrolled in or recently graduated from a workshop, bootcamp, online class, or bachelor’s degree program in user experience, graphic design, human computer interaction, or related field.
- Knowledge of UI/UX best practices and trends.
- Strong understanding of Design principles.
- Strong collaboration, communication and presentation skills.
- Excellent problem-solving and critical-thinking skills.
- Ability to commit to a minimum of 15-20 hours per week.
- Working knowledge of UX principles and best practices.
- Comfort using Figma (or similar design tools).
- Clear communication and a collaborative mindset.
- Strong problem-solving skills and curiosity about how people use technology.
- Visual design skills are a bonus, but not required.