Integration Artist, Unannounced Project

Lightfox Games

Seattle, WA0–2 yrs5h agovia LinkedIn

This job at a glance

Who can apply
New grads and up to 2 years
Must know
BudgetingBlenderPhotoshopGitJiraPython
Work
Hybrid in Seattle
Pay
Not stated by the employer.
Skill demand
Git19%Budgeting12%Photoshop10%Blender3%of 99 similar entry-level jobs posted in the US this week
Listed
Oct 30, 2026 · still open

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About the Role

Lightfox Games is seeking an Integration Artist for an unannounced mobile game based on a world-class IP. This is a hybrid role in the Seattle office, requiring approximately 50% in-person time. The role serves as a liaison between finished art assets and the game engine, ensuring assets are correctly imported into Unity, perform well on mobile devices, and are ready for release.

Key Responsibilities

  • Import finished art assets from internal and external sources into Unity, configuring import settings, materials, shaders, prefabs, and LODs.
  • Integrate rigs and animations in engine, collaborating with engineers on character and animation setup.
  • Set up and light scenes to ensure assets are accurately represented in-game.
  • Manage content within mobile performance and memory budgets, including texture sizes, compression, poly counts, and draw calls.
  • Validate incoming assets against technical specifications and style guides, providing clear, actionable feedback to vendors and artists.
  • Develop small tools, checklists, and templates to streamline the integration process.
  • Test content on target devices and work with engineers to address art-related performance issues.
  • Collaborate with the Art Director, Technical Artists, engineers, and producers to plan and deliver art assets for each milestone.

Requirements & Tech Stack

  • Unity (asset import, materials, prefabs, scene setup)
  • Maya or Blender
  • Photoshop
  • Substance
  • Understanding of rigging and skinning fundamentals, and animation integration into engine.
  • Knowledge of real-time constraints: texture budgets, polygon counts, draw calls, and LODs.
  • Perforce or Git
  • Jira
  • C# or Python (for tools/pipeline automation)
  • Experience with Shader Graph or VFX
  • Experience using AI tools in an art workflow.

Qualifications

  • 0–2+ years of experience in game art, technical art, art integration, or equivalent experience on a shipped game or substantial student project.
  • Shipped a mobile title.
  • Experience working on a licensed IP.
  • Experience working within outsourcing pipelines.
  • Clear written and verbal communication skills for distributed teams and external vendors.
  • A portfolio demonstrating in-engine work.

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