Integration Artist, Unannounced Project
Lightfox Games
Seattle, WA0–2 yrs5h agovia LinkedIn
This job at a glance
- Who can apply
- New grads and up to 2 years
- Must know
- BudgetingBlenderPhotoshopGitJiraPython
- Work
- Hybrid in Seattle
- Pay
- Not stated by the employer.
- Skill demand
- Git19%Budgeting12%Photoshop10%Blender3%of 99 similar entry-level jobs posted in the US this week
- Listed
- Oct 30, 2026 · still open
Sign in free to see which of these skills your resume already shows.
About the Role
Lightfox Games is seeking an Integration Artist for an unannounced mobile game based on a world-class IP. This is a hybrid role in the Seattle office, requiring approximately 50% in-person time. The role serves as a liaison between finished art assets and the game engine, ensuring assets are correctly imported into Unity, perform well on mobile devices, and are ready for release.
Key Responsibilities
- Import finished art assets from internal and external sources into Unity, configuring import settings, materials, shaders, prefabs, and LODs.
- Integrate rigs and animations in engine, collaborating with engineers on character and animation setup.
- Set up and light scenes to ensure assets are accurately represented in-game.
- Manage content within mobile performance and memory budgets, including texture sizes, compression, poly counts, and draw calls.
- Validate incoming assets against technical specifications and style guides, providing clear, actionable feedback to vendors and artists.
- Develop small tools, checklists, and templates to streamline the integration process.
- Test content on target devices and work with engineers to address art-related performance issues.
- Collaborate with the Art Director, Technical Artists, engineers, and producers to plan and deliver art assets for each milestone.
Requirements & Tech Stack
- Unity (asset import, materials, prefabs, scene setup)
- Maya or Blender
- Photoshop
- Substance
- Understanding of rigging and skinning fundamentals, and animation integration into engine.
- Knowledge of real-time constraints: texture budgets, polygon counts, draw calls, and LODs.
- Perforce or Git
- Jira
- C# or Python (for tools/pipeline automation)
- Experience with Shader Graph or VFX
- Experience using AI tools in an art workflow.
Qualifications
- 0–2+ years of experience in game art, technical art, art integration, or equivalent experience on a shipped game or substantial student project.
- Shipped a mobile title.
- Experience working on a licensed IP.
- Experience working within outsourcing pipelines.
- Clear written and verbal communication skills for distributed teams and external vendors.
- A portfolio demonstrating in-engine work.