Lightning artist intern
GameGenesis
Ahmedabad, Gujarat, IndiaFresher3h agovia LinkedIn
This job at a glance
- Who can apply
- Freshers and up to 1 year
- Must know
- Blender3ds MaxPhotoshop
- Work
- On-site in Ahmedabad · internship
- Pay
- Not stated by the employer.
- Skill demand
- Photoshop23%Blender6%3ds Max2%of 99 similar fresher jobs posted in India this week
- Listed
- 10 Nov 2026 · still open
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About the Role
GameGenesis is seeking a creative and detail-oriented Lighting Artist Intern to create immersive lighting experiences for their game projects. This is a 3-Month Internship opportunity.
Key Responsibilities
- Create and implement lighting setups for game environments, scenes, and levels.
- Work with natural and artificial lighting to establish atmosphere and mood.
- Set up directional lights, point lights, spotlights, and ambient lighting.
- Create realistic or stylized lighting based on the project's artistic direction.
- Work with shadows, reflections, and lighting effects to enhance visual quality.
- Collaborate with environment artists and level designers to improve scene composition.
- Use lighting to guide player attention and improve gameplay readability.
- Experiment with day/night cycles and different environmental conditions.
- Optimize lighting for real-time performance without compromising visual quality.
- Refine lighting setups based on feedback and project requirements.
Requirements & Tech Stack
- Hands-on knowledge of Unreal Engine 5 or Unity.
- Understands lighting fundamentals, colour theory, contrast, and composition.
- Good understanding of shadows, reflections, and light behaviour.
- Ability to create visually appealing and atmospheric environments.
- Understands the difference between dynamic and baked lighting.
- An eye for detail, mood, and visual storytelling.
- Creative, experimental, and willing to learn.
- Ability to collaborate with artists, designers, and developers.
- Passionate about game development and visual environments.
Qualifications
- Experience with Unreal Engine 5 Lighting, Lumen, and Light Baking.
- Familiarity with Nanite and real-time rendering workflows.
- Knowledge of post-processing volumes and colour grading.
- Experience with HDRI lighting and environmental lighting.
- Basic knowledge of PBR materials and shaders.
- Familiarity with Blender, Maya, or 3ds Max.
- Understanding of performance optimization and lightmap UVs.
- Experience creating lighting for cinematic scenes or game environments.
- A portfolio showcasing environment lighting, scene composition, or lighting breakdowns.
Application Requirements
- Please share your lighting portfolio, environment scenes, Unreal Engine projects, or lighting breakdowns demonstrating your skills.
- Personal projects, student work, and game environment experiments are welcome.
Our Lighting Toolkit
- Unreal Engine 5
- Lumen
- Nanite
- Unity
- HDRI
- Blender
- Maya
- 3ds Max
- Photoshop
- Substance Painter
- Post-Processing & Colour Grading