Intern
Nintendo
Redmond, WAFresher1h agovia LinkedIn
This job at a glance
- Who can apply
- New grads and up to 1 year
- Must know
- C++C
- Work
- On-site in Redmond · internship
- Pay
- Not stated by the employer.
- Skill demand
- C++42%C11%of 149 similar entry-level jobs posted in the US this week
- Listed
- Oct 29, 2026 · still open
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About the Role
Intern - Software Engineer, CPU Debugger (NTD) at Nintendo Technology Development. This is a summer internship position for Summer of 2027, located onsite in Redmond, WA.
Key Responsibilities
- Validate build/test environment and complete a minor bug investigation and fix for a Nintendo product.
- Enhance the CLI debugger experience (command usability, output, scripting/automation, and day-to-day ergonomics for engineers).
- Build out and improve the VS Code Debug Adapter, bringing the debugger to a modern, extensible editor experience.
- Investigate and improve debugging performance and reliability across the CLI and adapter paths.
Requirements & Tech Stack
- Strong knowledge of software engineering fundamentals.
- C/C++ experience is ideal.
- C# experience is a plus.
- Experience looking into low-level file formats (e.g., ELF/COFF).
- Familiarity with LLDB/GDB.
- Familiarity with the VS Code extension/debug-adapter ecosystem is a plus but not required.
Qualifications
- A rising senior pursuing BS or MS in Computer Science or an Engineering related field.
- Motivated, self-starting, and a go-getter with good communication skills.
- Solid programming ability with the willingness to learn and transfer skill sets.
- Ready to learn quickly, ask questions, and jump into a small, dynamic team setting.
- An effective communicator with strong writing skills.
- Available for full-time work during the summer of 2027.
- Legally eligible to work in the United States.
Note: Visa sponsorship is not available for this role.