Intern

Nintendo

Redmond, WAFresher1h agovia LinkedIn

This job at a glance

Who can apply
New grads and up to 1 year
Must know
C++C
Work
On-site in Redmond · internship
Pay
Not stated by the employer.
Skill demand
C++42%C11%of 149 similar entry-level jobs posted in the US this week
Listed
Oct 29, 2026 · still open

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About the Role

Intern - Software Engineer, CPU Debugger (NTD) at Nintendo Technology Development. This is a summer internship position for Summer of 2027, located onsite in Redmond, WA.

Key Responsibilities

  • Validate build/test environment and complete a minor bug investigation and fix for a Nintendo product.
  • Enhance the CLI debugger experience (command usability, output, scripting/automation, and day-to-day ergonomics for engineers).
  • Build out and improve the VS Code Debug Adapter, bringing the debugger to a modern, extensible editor experience.
  • Investigate and improve debugging performance and reliability across the CLI and adapter paths.

Requirements & Tech Stack

  • Strong knowledge of software engineering fundamentals.
  • C/C++ experience is ideal.
  • C# experience is a plus.
  • Experience looking into low-level file formats (e.g., ELF/COFF).
  • Familiarity with LLDB/GDB.
  • Familiarity with the VS Code extension/debug-adapter ecosystem is a plus but not required.

Qualifications

  • A rising senior pursuing BS or MS in Computer Science or an Engineering related field.
  • Motivated, self-starting, and a go-getter with good communication skills.
  • Solid programming ability with the willingness to learn and transfer skill sets.
  • Ready to learn quickly, ask questions, and jump into a small, dynamic team setting.
  • An effective communicator with strong writing skills.
  • Available for full-time work during the summer of 2027.
  • Legally eligible to work in the United States.

Note: Visa sponsorship is not available for this role.

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