Game Developer, Part-Time AI Game Evaluation
Mobile Career
Marietta, GAFresher2h agovia LinkedIn
This job at a glance
- Who can apply
- New grads, no experience needed
- Work
- Remote
- Pay
- Not stated by the employer.
- Listed
- Nov 1, 2026 · still open
About the Role
- Build and playtest compact games and playable scenes that test how AI systems analyze, debug, and build games.
- AI companies need game developers to test AI systems on real game-development work.
- The project involves building compact game prototypes and playable scenes, adding realistic gameplay bugs and multi-system feature problems, and describing each request as a player, designer, or producer would.
- You will supply expected fixes, set pass criteria with input sequences and observable results, and run every task end to end to check that it is playable and solvable.
- This is done remotely around your schedule.
Key Responsibilities
- Build compact game projects or playable scenes using Unity, Godot, or Unreal.
- Introduce gameplay bugs and features that span several systems, then run each task end to end.
- Write briefs from a player, designer, or producer perspective, and provide the expected fixes and feature work.
- Set pass criteria using input sequences, expected visuals, and game states you can verify.
Pay and Details
- $25–$60 per hour equivalent, paid per accepted task.
- Part-time, flexible schedule.
- 100% remote, United States.
- Paid as an independent contractor.
Who This Is For
- Have AAA, indie, solo, or serious hobby game-development experience and publicly share a portfolio, published project, game jam entry, or shipped title.
- Use Unity, Godot, or Unreal at an advanced level, including debugging utilities, scene management, and editor tools.
- Fluent in English.
- No experience in AI training work needed.
How to Apply
- Apply on OpenTrain.
- Complete the application on the hiring platform.
- If shortlisted, take a conversational AI interview with technical questions and a coding challenge, whenever it suits you.